DnD 5e classes,dnd 5e backgrounds, dnd 5e spells

If you want to participate in the adventure of the Dragons and Dungeons, your first step is to imagine and create your own character. Your character is composed of a bunch of game data, a bit of playing ingredients, and your imagination.

D&D 5e Race

Name Of The RaceSource
AasimarVolo's Guide
TabaxiVolo's Guide
FirbolgVolo's Guide
AarakocraPHB
GoliathPHB
yuan ti purebloodVolo's Guide
TortleDnD 5th Edition, TOA
TieflingPHB
GenasiPHB
DragonbornPHB
DwarfPHB
Half-ElfPHB
TritonVolo's Guide
BugbearVolo's Guide

You choose a race (such as a human or halfling) and a profession (such as a Paladin or wizard and then learn Paladin spells 5e or wizard spells 5e).

Humans are the most common inhabitants in the D&D world, and dwarf, elf, halflings, and many other magical fantasy races also live and work in this world. And your role is one of these ethnic groups.

Then set the character’s personal characteristics, shape, and 5e backgrounds. After the setting is completed, your character is your representative in the game, your incarnation in the world of dragon and dungeon.

Check out: How to choose D&D 5e Races?

After you have formed an impression of the character, you can follow the steps below to create the character that best reflects your thoughts. Your concept of the role may also gradually change with each choice. But the final key is that you must take the character you think is the most interesting to start the adventure.

DnD 5e Classes

Name Primary Ability Hit Die Saves
PaladinStrength & Charismad10Wisdom & Charisma
RogueDexterityd8Dexterity & Intelligence
WizardIntelligenced6Intelligence & Wisdom
MonkDexterity & Wisdomd8Strength & Dexterity
WarlockCharismad8Wisdom & Charisma
RangerDexterity & Wisdomd10Strength & Dexterity
Blood HunterStrength or Dexterityd10Strength & Wisdom
FighterStrength or Dexterityd10Strength & Constitution
DruidWisdomd8Intelligence & Wisdom
ClericWisdomd8Wisdom & Charisma
SorcererCharismad6Constitution & Charisma
BardCharismad8Dexterity & Charisma
BarbarianStrengthd12Strength & Constitution

Every adventurer is a member of a Class. The Class broadly describes the character’s ability to work, the special talents he possesses, and whether he is capable of combating monsters in dungeon adventures or conducting intense negotiations.

Adventurers are extraordinary people, they are eager to stimulate and live a life that others dare not involve. As heroes, they are destined to explore the dark corners of the world and face the challenges of failure if they are not qualified enough.

Classes are the main summary of what a character can do. It is not just a profession, but also the definition of the role to practice all behaviors. The concept of career shapes your way of thinking and interacting with the world, and your connection to other people or forces in the multiverse.

DnD 5e Backgrounds

NameTools
Gladiator Arena
EntertainerDisguise kit, musical instrument x1
GladiatorDisguise kit, unusual weapon x1
Rakdos CultistMusical instrument x1
Gruul AnarchNone
Ticklebelly NomadHerbalism kit
Iron Route BanditGaming set x1, vehicles (land)
Caravan SpecialistVehicles (land)
Folk HeroArtisan's tools x1, vehicles (land)
SageNone
Izzet EngineerArtisan's tools x1
Simic ScientistNone
City WatchNone
Phlan RefugeeArtisan's tools x1
Boros LegionnaireNone
InitiateGaming set x1, vehicles (land)
SoldierGaming set x1, vehicles (land)
PirateNavigator's tools, vehicles (water)
SailorNavigator's tools, vehicles (water)
Mercenary VeteranGaming set x1, vehicles (land)
HarborfolkGaming set x1, vehicles (water)
Earthspur MinerNone
OutlanderMusical instrument x1
Uthgardt Tribe MemberChoose 1: artisan's tools x1, musical instrument x1
Haunted OneNone
Urban Bounty HunterChoose 2: gaming set x1, musical instrument x1, thieves' tools
Black Fist Double AgentDisguise kit, and choose 1: artisan's tools x1, gaming set x1
Shade FanaticForgery kit
Stojanow PrisonerGaming set x1, thieves' tools
Mulmaster AristocratArtisan's tools x1, musical instrument x1
CharlatanDisguise kit, forgery kit
Gate UrchinMusical instrument x1, thieves' tools
CriminalGaming set x1, thieves' tools
Dimir OperativeNone
Secret IdentityDisguise kit, forgery kit
Cloistered ScholarNone
Clan CrafterArtisan's tools x1
KnightGaming set x1
NobleGaming set x1
Waterdhavian NobleChoose 1: gaming set x1, musical instrument x1
VizierArtisan's tools x1, musical instrument x1
ArchaeologistChoose 1: cartographer's tools, navigator's tools
Faction AgentNone
Azorius FunctionaryNone
Far TravelerChoose 1: musical instrument x1, gaming set x1
CourtierNone
Guild ArtisanArtisan's tools x1
Guild MerchantNavigator's tools
Hillsfar MerchantVehicles (land), vehicles (water)
AcolyteNone
AnthropologistNone
Orzhov RepresentativeNone
Dragon CasualtySpecial (see page)
House AgentSpecial (see page)
Trade SheriffThieves' tools
InquisitorArtisan's tools x1, thieves' tools
HermitHerbalism kit
Selesnya InitiateChoose 1: artisan's tools x1, musical instrument x1
Cormanthor RefugeeArtisan's tools x1
Golgari AgentNone
Hillsfar SmugglerForgery kit
Knight of the OrderChoose 1: gaming set x1, musical instrument x1
UrchinDisguise kit, thieves' tools
DissenterSpecial (See page)
Phlan InsurgentArtisan's tools x1, vehicles (land)
InheritorGaming set x1, musical instrument x1

The starting equipment of a character depends on its Class and background. Its contents include weapons, armor, and other adventure supplies. Write down the equipment on your character card.

Every story has a beginning. The character’s background item explains its origin.

Choosing a 5e background provides you with important story tips about the character’s identity.

The key question in the 5e backgrounds is:

  • What has changed?
  • For what reason did you give up the life described in the background and started to take risks?
  • How do you get your starting equipment?
  • What makes you different from ordinary people in your hometown?

DnD 5e spells

Magic is everywhere in the D&D 5e world, and its most common form is the spell.

A spell is an independent magic effect. It is a process of reshaping the magic energy diffused in the multiverse, and finally carrying out the realization in a specific area in a specific way.

When spellcasting, the caster will carefully pluck up the invisible but ubiquitous native magic power, interweave and fix it and make it oscillate in a specific way, and then release it to achieve the expected effect-and This usually happens only in seconds.

Wizard spells 5e

Name ▾ LevelCast TimeSchool RitualComp-
onents
Concen-
tration
Abi-Dalzim's Horrid Wilting8thActionNecromancynoVSMno
Absorb Elements1stReactionAbjurationnoSno
Acid SplashCantripActionConjurationnoVSno
Aganazzar’s Scorcher2ndActionEvocationnoVSMno
Alarm1st1 minuteAbjurationyesVSMno
Alter Self2ndActionTransmutationnoVSyes
Animate Dead3rd1 minuteNecromancynoVSMno
Animate Objects5thActionTransmutationnoVSyes
Antimagic Field8thActionAbjurationnoVSMyes
Antipathy/ Sympathy8th1 hourEnchantmentnoVSMno
Arcane Eye4thActionDivinationnoVSMyes
Arcane Gate6thActionConjurationnoVSyes
Arcane lock2ndActionAbjurationnoVSMgpno
Astral Projection9th1 hourNecromancynoVSMgpno
Banishment4thActionAbjurationnoVSMyes
Bestow Curse3rdActionNecromancynoVSyes
Bigby’s Hand5thActionEvocationnoVSMyes
Blade WardCantripActionAbjurationnoVSno
Blight4thActionNecromancynoVSno
Blindness/Deafness2ndActionNecromancynoVno
Blink3rdActionTransmutationnoVSno
Blur2ndActionIllusionnoVyes
Booming BladeCantripActionEvocationnoVMno
Burning Hands1stActionEvocationnoVSno
Catapult1stActionTransmutationnoSno
Catnap3rdActionEnchantmentnoSMno
Cause Fear1stActionNecromancynoVyes
Chain Lightning6thActionEvocationnoVSMno
Charm Monster4thActionEnchantmentnoVSno
Charm Person1stActionEnchantmentnoVSno
Chill TouchCantripActionNecromancynoVSno
Chromatic Orb1stActionEvocationnoVSMgpno
Circle of Death6thActionNecromancynoVSMgpno
Clairvoyance 3rd10 minutesDivinationnoVSMgpyes
Clone8th1 hourNecromancynoVSMgpno
Cloud of Daggers2ndActionConjurationnoVSMyes
Cloudkill5thActionConjurationnoVSyes
Color Spray1stActionIllusionnoVSMno
Comprehend Languages1stActionDivinationyesVSMno
Cone of Cold5thActionEvocationnoVSMno
Confusion4thActionEnchantmentnoVSMyes
Conjure Elemental5th1 minuteConjurationnoVSMyes
Conjure Minor Elementals4th1 minuteConjurationnoVSyes
Contact Other Plane5th1 minuteDivinationyesVno
Contingency6th10 minutesEvocationnoVSMgpno
Continual Flame2ndActionEvocationnoVSMgpno
Control FlamesCantripActionTransmutationnoSno
Control Water4thActionTransmutationnoVSMyes
Control Weather8th10 minutesTransmutationnoVSMyes
Control Winds5thActionTransmutationnoVSyes
Counterspell3rdReactionAbjurationnoSno
Create BonfireCantripActionConjurationnoVSyes
Create Homunculus6th1 hourTransmutationnoVSMgpno
Create Undead6th1 minuteNecromancynoVSMgpno
Creation 5th1 minuteIllusionnoVSMno
Crown of Madness2ndActionEnchantmentnoVSyes
Crown of Stars7thActionEvocationnoVSno
Dancing LightsCantripActionEvocationnoVSMyes
Danse Macabre5thActionNecromancynoVSyes
Darkness2ndActionEvocationnoVMyes
Darkvision 2ndActionTransmutationnoVSMno
Dawn5thActionEvocationnoVSMgpyes
Delayed Blast Fireball7thActionEvocationnoVSMyes
Demiplane8thActionConjurationnoSno
Detect Magic1stActionDivinationyesVSyes
Detect Thoughts2ndActionDivinationnoVSMyes
Dimension Door4thActionConjurationnoVno
Disguise Self1stActionIllusionnoVSno
Disintegrate6thActionTransmutationnoVSMno
Dispel Magic3rdActionAbjurationnoVSno
Dominate Monster8thActionEnchantmentnoVSyes
Dominate Person5thActionEnchantmentnoVSyes
Dragon's Breath2ndBonus ActionTransmutationnoVSMyes
Drawmij’s Instant Summons6th1 minuteConjurationyesVSMgpno
Dream5th1 minuteIllusionnoVSMno
Dust Devil2ndActionConjurationnoVSMyes
Earth Tremor1stActionEvocationnoVSno
Earthbind2ndActionTransmutationnoVyes
Elemental Bane4thActionTransmutationnoVSyes
Enemies Abound3rdActionEnchantmentnoVSyes
Enervation5thActionNecromancynoVSyes
Enlarge/Reduce2ndActionTransmutationnoVSMyes
Erupting Earth3rdActionTransmutationnoVSMno
Etherealness 7thActionTransmutationnoVSno
Evard’s Black Tentacles4thActionConjurationnoVSMyes
Expeditious Retreat1stBonus ActionTransmutationnoVSyes
Eyebite 6thActionNecromancynoVSyes
Fabricate4th10 minutesTransmutationnoVSno
False Life1stActionNecromancynoVSMno
Far Step5thBonus ActionConjurationnoVyes
Fear3rdActionIllusionnoVSMyes
Feather Fall1stReactionTransmutationnoVMno
Feeblemind8thActionEnchantmentnoVSMno
Feign Death3rdActionNecromancyyesVSMno
Find Familiar1st1 hourConjurationyesVSMgpno
Finger of Death7thActionNecromancynoVSno
Fire BoltCantripActionEvocationnoVSno
Fire Shield4thActionEvocationnoVSMno
Fireball3rdActionEvocationnoVSMno
Flame Arrows3rdActionTransmutationnoVSyes
Flaming Sphere2ndActionConjurationnoVSMyes
Flesh to Stone6thActionTransmutationnoVSMyes
Fly3rdActionTransmutationnoVSMyes
Fog Cloud1stActionConjurationnoVSyes
Forcecage7thActionEvocationnoVSMgpno
Foresight9th1 minuteDivinationnoVSMno
FriendsCantripActionEnchantmentnoSMyes
FrostbiteCantripActionEvocationnoVSno
Gaseous Form3rdActionTransmutationnoVSMyes
Gate9thActionConjurationnoVSMgpyes
Geas5th1 minuteEnchantmentnoVno
Gentle Repose2ndActionNecromancyyesVSMno
Globe of Invulnerability6thActionAbjurationnoVSMyes
Glyph of Warding3rd1 hourAbjurationnoVSMgpno
Grease1stActionConjurationnoVSMno
Greater Invisibility4thActionIllusionnoVSyes
Green-Flame BladeCantripActionEvocationnoVMno
Guards and Wards6th10 minutesAbjurationnoVSMgpno
GustCantripActionTransmutationnoVSno
Gust of Wind2ndActionEvocationnoVSMyes
Hallucinatory Terrain4th10 minutesIllusionnoVSMno
Haste3rdActionTransmutationnoVSMyes
Hold Monster5thActionEnchantmentnoVSMyes
Hold Person2ndActionEnchantmentnoVSMyes
Hypnotic Pattern3rdActionIllusionnoSMyes
Ice Knife1stActionConjurationnoSMno
Ice Storm4thActionEvocationnoVSMno
Identify1st1 minuteDivinationyesVSMgpno
Illusory Dragon8thActionIllusionnoSyes
Illusory Script1st1 minuteIllusionyesSMgpno
Immolation5thActionEvocationnoVyes
Imprisonment9th1 minuteAbjurationnoVSMgpno
Incendiary Cloud8thActionConjurationnoVSyes
Infernal Calling5th1 minuteConjurationnoVSMgpyes
InfestationCantripActionConjurationnoVSMno
Investiture of Flame6thActionTransmutationnoVSyes
Investiture of Ice6thActionTransmutationnoVSyes
Investiture of Stone6thActionTransmutationnoVSyes
Investiture of Wind6thActionTransmutationnoVSyes
Invisibility2ndActionIllusionnoVSMyes
Invulnerability9thActionAbjurationnoVSMgpyes
Jump1stActionTransmutationnoVSMno
Knock2ndActionTransmutationnoVno
Legend Lore5th10 minutesDivinationnoVSMgpno
Leomund’s Secret Chest4thActionConjurationnoVSMgpno
Leomund’s Tiny Hut3rd1 minuteEvocationyesVSMno
Levitate2ndActionTransmutationnoVSMyes
Life Transference3rdActionNecromancynoVSno
LightCantripActionEvocationnoVMno
Lightning Bolt3rdActionEvocationnoVSMno
Lightning LureCantripActionEvocationnoVno
Locate Creature4thActionDivinationnoVSMyes
Locate Object2ndActionDivinationnoVSMyes
Longstrider1stActionTransmutationnoVSMno
Maddening Darkness8thActionEvocationnoVMyes
Mage Armor1stActionAbjurationnoVSMno
Mage HandCantripActionConjurationnoVSno
Magic Circle3rd1 minuteAbjurationnoVSMgpno
Magic Jar6th1 minuteNecromancynoVSMgpno
Magic Missile1stActionEvocationnoVSno
Magic Mouth2nd1 minuteIllusionyesVSMgpno
Magic Weapon2ndBonus ActionTransmutationnoVSyes
Major Image3rdActionIllusionnoVSMyes
Mass Polymorph9thActionTransmutationnoVSMyes
Mass Suggestion6thActionEnchantmentnoVMno
Maximilian's Earthen Grasp2ndActionTransmutationnoVSMyes
Maze8thActionConjurationnoVSyes
Melf’s Acid Arrow2ndActionEvocationnoVSMno
Melf's Minute Meteors3rdActionEvocationnoVSMyes
MendingCantrip1 minuteTransmutationnoVSMno
Mental Prison6thActionIllusionnoSyes
MessageCantripActionTransmutationnoVSMno
Meteor Swarm9thActionEvocationnoVSno
Mighty Fortress8th1 minuteConjurationnoVSMgpno
Mind Blank8thActionAbjurationnoVSno
Mind Spike2ndActionDivinationnoSyes
Minor IllusionCantripActionIllusionnoSMno
Mirage Arcane7th10 minutesIllusionnoVSno
Mirror Image2ndActionIllusionnoVSno
Mislead5thActionIllusionnoSyes
Misty Step2ndBonus ActionConjurationnoVno
Modify Memory5thActionEnchantmentnoVSyes
Mold EarthCantripActionTransmutationnoSno
Mordenkainen’s Faithful Hound4thActionConjurationnoVSMno
Mordenkainen’s Magnificent Mansion7th1 minuteConjurationnoVSMgpno
Mordenkainen’s Private Sanctum4th10 minutesAbjurationnoVSMno
Mordenkainen’s Sword7thActionEvocationnoVSMgpyes
Move Earth6thActionTransmutationnoVSMyes
Negative Energy Flood5thActionNecromancynoVMno
Nondetection3rdActionAbjurationnoVSMgpno
Nystul’s Magic Aura2ndActionIllusionnoVSMno
Otiluke’s Freezing Sphere6thActionEvocationnoVSMno
Otiluke’s Resilient Sphere4thActionEvocationnoVSMyes
Otto’s Irresistible Dance6thActionEnchantmentnoVyes
Passwall5thActionTransmutationnoVSMno
Phantasmal Force2ndActionIllusionnoVSMyes
Phantasmal Killer4thActionIllusionnoVSyes
Phantom Steed3rd1 minuteIllusionyesVSno
Planar Binding5th1 hourAbjurationnoVSMgpno
Plane Shift7thActionConjurationnoVSMgpno
Poison SprayCantripActionConjurationnoVSno
Polymorph4thActionTransmutationnoVSMyes
Power Word Kill9thActionEnchantmentnoVno
Power Word Pain7thActionEnchantmentnoVno
Power Word Stun8thActionEnchantmentnoVno
PrestidigitationCantripActionTransmutationnoVSno
Prismatic Spray7thActionEvocationnoVSno
Prismatic Wall9thActionAbjurationnoVSno
Programmed Illusion6thActionIllusionnoVSMgpno
Project Image7thActionIllusionnoVSMgpyes
Protection from Energy3rdActionAbjurationnoVSyes
Protection from Evil and Good1stActionAbjurationnoVSMyes
Psychic Scream9thActionEnchantmentnoSno
Pyrotechnics2ndActionTransmutationnoVSno
Rary’s Telepathic Bond5thActionDivinationyesVSMno
Ray of Enfeeblement2ndActionNecromancynoVSyes
Ray of FrostCantripActionEvocationnoVSno
Ray of Sickness1stActionNecromancynoVSno
Remove Curse3rdActionAbjurationnoVSno
Reverse Gravity7thActionTransmutationnoVSMyes
Rope Trick2ndActionTransmutationnoVSMno
Scatter6thActionAbjurationnoVno
Scorching Ray2ndActionEvocationnoVSno
Scrying5th10 minutesDivinationnoVSMgpyes
See Invisibility2ndActionDivinationnoVSMno
Seeming5thActionIllusionnoVSno
Sending3rdActionEvocationnoVSMno
Sequester7thActionTransmutationnoVSMgpno
Shadow Blade2ndBonus ActionIllusionnoVSyes
Shape WaterCantripActionTransmutationnoSno
Shapechange9thActionTransmutationnoVSMgpyes
Shatter2ndActionEvocationnoVSMno
Shield1stReactionAbjurationnoVSno
Shocking GraspCantripActionEvocationnoVSno
Sickening Radiance4thActionEvocationnoVSyes
Silent Image1stActionIllusionnoVSMyes
Simulacrum7th12 hoursIllusionnoVSMgpno
Skill Empowerment5thActionTransmutationnoVSyes
Skywrite2ndActionTransmutationyesVSyes
Sleep1stActionEnchantmentnoVSMno
Sleet Storm3rdActionConjurationnoVSMyes
Slow3rdActionTransmutationnoVSMyes
Snare1st1 minuteAbjurationnoSMgpno
Snilloc's Snowball Swarm2ndActionEvocationnoVSMno
Soul Cage6thReactionNecromancynoVSMgpno
Spider Climb2ndActionTransmutationnoVSMyes
Steel Wind Strike5thAStinking CloudctionConjurationnoSMgpno
Stinking Cloud3rdActionConjurationnoVSMyes
Stone Shape4thActionTransmutationnoVSMno
Stoneskin 4thActionAbjurationnoVSMgpyes
Storm Sphere4thActionEvocationnoVSyes
Suggestion2ndActionEnchantmentnoVMyes
Summon Greater Demon4thActionConjurationnoVSMyes
Summon Lesser Demons3rdActionConjurationnoVSMyes
Sunbeam6thActionEvocationnoVSMyes
Sunburst8thActionEvocationnoVSMno
Sword BurstCantripActionConjurationnoVno
Symbol7th1 minuteAbjurationnoVSMgpno
Synaptic Static5thActionEnchantmentnoVSno
Tasha's Hideous Laughter1stActionEnchantmentnoVSMyes
Telekinesis5thActionTransmutationnoVSyes
Telepathy8thActionEvocationnoVSMno
Teleport7thActionConjurationnoVno
Teleportation Circle5th1 minuteConjurationnoVMgpno
Tenser's Floating Disk1stActionConjurationyesVSMno
Tenser's Transformation6thActionTransmutationnoVSMyes
Thunder Step3rdActionConjurationnoVno
ThunderclapCantripActionEvocationnoSno
Thunderwave1stActionEvocationnoVSno
Tidal Wave3rdActionConjurationnoVSMno
Time Stop9thActionTransmutationnoVno
Tiny Servant3rd1 minuteTransmutationnoVSno
Toll the DeadCantripActionNecromancynoVSno
Tongues3rdActionDivinationnoVMno
Transmute Rock5thActionTransmutationnoVSMno
True Polymorph9thActionTransmutationnoVSMyes
True Seeing6thActionDivinationnoVSMgpno
True StrikeCantripActionDivinationnoSyes
Unseen Servant1stActionConjurationyesVSMno
Vampiric Touch3rdActionNecromancynoVSyes
Vitriolic Sphere4thActionEvocationnoVSMno
Wall of Fire4thActionEvocationnoVSMyes
Wall of Force5thActionEvocationnoVSMyes
Wall of Ice6thActionEvocationnoVSMyes
Wall of Light5thActionEvocationnoVSMyes
Wall of Sand3rdActionEvocationnoVSMyes
Wall of Stone5thActionEvocationnoVSMyes
Wall of Water3rdActionEvocationnoVSMyes
Warding Wind2ndActionEvocationnoVyes
Water Breathing3rdActionTransmutationyesVSMno
Watery Sphere4thActionConjurationnoVSMyes
Web2ndActionConjurationnoVSMyes
Weird9thActionIllusionnoVSyes
Whirlwind7thActionEvocationnoVMyes
Wish9thActionConjurationnoVno
Witch Bolt1stActionEvocationnoVSMyes

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