If you want to participate in the adventure of the Dragons and Dungeons, your first step is to imagine and create your own character. Your character is composed of a bunch of game data, a bit of playing ingredients, and your imagination.
D&D 5e Race
|Name Of The Race||Source|
|yuan ti pureblood||Volo's Guide|
|Tortle||DnD 5th Edition, TOA|
Humans are the most common inhabitants in the D&D world, and dwarf, elf, halflings, and many other magical fantasy races also live and work in this world. And your role is one of these ethnic groups.
Then set the character’s personal characteristics, shape, and 5e backgrounds. After the setting is completed, your character is your representative in the game, your incarnation in the world of dragon and dungeon.
Check out: How to choose D&D 5e Races?
After you have formed an impression of the character, you can follow the steps below to create the character that best reflects your thoughts. Your concept of the role may also gradually change with each choice. But the final key is that you must take the character you think is the most interesting to start the adventure.
DnD 5e Classes
|Name||Primary Ability||Hit Die||Saves|
|Paladin||Strength & Charisma||d10||Wisdom & Charisma|
|Rogue||Dexterity||d8||Dexterity & Intelligence|
|Wizard||Intelligence||d6||Intelligence & Wisdom|
|Monk||Dexterity & Wisdom||d8||Strength & Dexterity|
|Warlock||Charisma||d8||Wisdom & Charisma|
|Ranger||Dexterity & Wisdom||d10||Strength & Dexterity|
|Blood Hunter||Strength or Dexterity||d10||Strength & Wisdom|
|Fighter||Strength or Dexterity||d10||Strength & Constitution|
|Druid||Wisdom||d8||Intelligence & Wisdom|
|Cleric||Wisdom||d8||Wisdom & Charisma|
|Sorcerer||Charisma||d6||Constitution & Charisma|
|Bard||Charisma||d8||Dexterity & Charisma|
|Barbarian||Strength||d12||Strength & Constitution|
Every adventurer is a member of a Class. The Class broadly describes the character’s ability to work, the special talents he possesses, and whether he is capable of combating monsters in dungeon adventures or conducting intense negotiations.
Adventurers are extraordinary people, they are eager to stimulate and live a life that others dare not involve. As heroes, they are destined to explore the dark corners of the world and face the challenges of failure if they are not qualified enough.
Classes are the main summary of what a character can do. It is not just a profession, but also the definition of the role to practice all behaviors. The concept of career shapes your way of thinking and interacting with the world, and your connection to other people or forces in the multiverse.
DnD 5e Backgrounds
|Entertainer||Disguise kit, musical instrument x1|
|Gladiator||Disguise kit, unusual weapon x1|
|Rakdos Cultist||Musical instrument x1|
|Ticklebelly Nomad||Herbalism kit|
|Iron Route Bandit||Gaming set x1, vehicles (land)|
|Caravan Specialist||Vehicles (land)|
|Folk Hero||Artisan's tools x1, vehicles (land)|
|Izzet Engineer||Artisan's tools x1|
|Phlan Refugee||Artisan's tools x1|
|Initiate||Gaming set x1, vehicles (land)|
|Soldier||Gaming set x1, vehicles (land)|
|Pirate||Navigator's tools, vehicles (water)|
|Sailor||Navigator's tools, vehicles (water)|
|Mercenary Veteran||Gaming set x1, vehicles (land)|
|Harborfolk||Gaming set x1, vehicles (water)|
|Outlander||Musical instrument x1|
|Uthgardt Tribe Member||Choose 1: artisan's tools x1, musical instrument x1|
|Urban Bounty Hunter||Choose 2: gaming set x1, musical instrument x1, thieves' tools|
|Black Fist Double Agent||Disguise kit, and choose 1: artisan's tools x1, gaming set x1|
|Shade Fanatic||Forgery kit|
|Stojanow Prisoner||Gaming set x1, thieves' tools|
|Mulmaster Aristocrat||Artisan's tools x1, musical instrument x1|
|Charlatan||Disguise kit, forgery kit|
|Gate Urchin||Musical instrument x1, thieves' tools|
|Criminal||Gaming set x1, thieves' tools|
|Secret Identity||Disguise kit, forgery kit|
|Clan Crafter||Artisan's tools x1|
|Knight||Gaming set x1|
|Noble||Gaming set x1|
|Waterdhavian Noble||Choose 1: gaming set x1, musical instrument x1|
|Vizier||Artisan's tools x1, musical instrument x1|
|Archaeologist||Choose 1: cartographer's tools, navigator's tools|
|Far Traveler||Choose 1: musical instrument x1, gaming set x1|
|Guild Artisan||Artisan's tools x1|
|Guild Merchant||Navigator's tools|
|Hillsfar Merchant||Vehicles (land), vehicles (water)|
|Dragon Casualty||Special (see page)|
|House Agent||Special (see page)|
|Trade Sheriff||Thieves' tools|
|Inquisitor||Artisan's tools x1, thieves' tools|
|Selesnya Initiate||Choose 1: artisan's tools x1, musical instrument x1|
|Cormanthor Refugee||Artisan's tools x1|
|Hillsfar Smuggler||Forgery kit|
|Knight of the Order||Choose 1: gaming set x1, musical instrument x1|
|Urchin||Disguise kit, thieves' tools|
|Dissenter||Special (See page)|
|Phlan Insurgent||Artisan's tools x1, vehicles (land)|
|Inheritor||Gaming set x1, musical instrument x1|
The starting equipment of a character depends on its Class and background. Its contents include weapons, armor, and other adventure supplies. Write down the equipment on your character card.
Every story has a beginning. The character’s background item explains its origin.
Choosing a 5e background provides you with important story tips about the character’s identity.
The key question in the 5e backgrounds is:
- What has changed?
- For what reason did you give up the life described in the background and started to take risks?
- How do you get your starting equipment?
- What makes you different from ordinary people in your hometown?
DnD 5e spells
Magic is everywhere in the D&D 5e world, and its most common form is the spell.
A spell is an independent magic effect. It is a process of reshaping the magic energy diffused in the multiverse, and finally carrying out the realization in a specific area in a specific way.
When spellcasting, the caster will carefully pluck up the invisible but ubiquitous native magic power, interweave and fix it and make it oscillate in a specific way, and then release it to achieve the expected effect-and This usually happens only in seconds.