Android screen joystick issue… here is a solution to the problem.
Android screen joystick issue
So I’m trying to build a game with an on-screen joystick that moves the bitmap around the screen. But when I hold down the joystick in any direction and hold still, the bitmap also stops moving. The bitmap only moves when I move the joystick. Basically, I want to be able to hold down the joystick in the left position and let the bitmap move to the left until I let go. Everything else in the code is valid. Any suggestions?
public boolean onTouch(View v, MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN)
_dragging = true;
else if (event.getAction() == MotionEvent.ACTION_UP)
_dragging = false;
_touchingPoint = new Point();
if (_dragging) {
get the pos
int x = (int) event.getX();
int y = (int) event.getY();
_touchingPoint.x = x;
_touchingPoint.y = y;
double a = _touchingPoint.x - initx;
double b = _touchingPoint.y - inity;
controllerDistance = Math.sqrt((a * a) + (b * b));
if (controllerDistance > 75) {
a = (a / controllerDistance) * 75;
b = (b / controllerDistance) * 75;
_touchingPoint.x = (int) a + initx;
_touchingPoint.y = (int) b + inity;
}
bitmapPoint.x += a * .05;
bitmapPoint.y += b * .05;
} else if (!_dragging) {
Snap back to center when the joystick is released
_touchingPoint.x = initx;
_touchingPoint.y = inity;
}
}
Solution
Try this, which is an open-source API for screen joysticks for Android.