The object “lived” under your command. Specify up to ten non-magical objects that are correctly held or worn within the casting range as the spell targets.
Animate Objects 5e
classes: Bard, Wizard, Sorcerer
Casting Time: 1 Action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 1 minute
Among them, the medium target is aimed at two objects, the large target may be four objects, and the giant target is regarded as a federal object, and you cannot activate objects larger than a giant micrometer. After casting the spell, each target is called up as a creature under your control until the spell ends, or until the creature’s median life value is 0.
You can use a bonus action and use mental commands to manipulate any creature you awaken with this spell within 500 feet (if you manipulate multiple creatures, your command can be communicated to all or some of them at the same time, but Only the same command can be used).
You decide the action and movement of the controlled creature in the next turn. Or, you can choose to give broad orders (some guard a room or corridor). Creatures that have not received your order will only defend themselves against hostile creatures. Once ordered, the creature will continue to execute the order until the task is completed.
The AC, HP, attack, strength and agility of the activated object are determined by its size. His physique is 10, his intelligence and perception are 3, and his charm is 1. Its speed is 30 feet. If it has no legs or similar structure, it replaces the flying speed of 30 feet and can levitate.
If the object is firmly fixed to a surface or a larger object (for example, chained to a wooden board), its speed is 0. It has a 30-foot blindness sense, and the blindness is noticed outside the range of that sense. When the life value of the activated object shifts to 0, it changes back to a normal object and bears all overlapping damage in the form of an object.
If you order an active object to attack, it can make a melee attack on a creature within 5 feet. It will launch a slam and cause bludgeoning damage. The corresponding attack bonus and damage are determined by its size. In addition, the DM can also determine that certain objects can cause slashing or piercing damage.
When using a spell slot of 6th level or higher to cast this spell, every time the spell slot you use is one level higher than the 5th level, you will evoke two more objects.