Casting time: 1 Action
Range: 120 feet
Components: V, S, M
Duration: Concentration, up to 1 minute
You designate an unoccupied space that you can see within the cast range, and create a giant hand shimmering there.
The giant hand stays there for the duration of the spell and follows your commands to mimic the movement of your palm.
The giant hand is regarded as an object, its AC is 20, and its health is equal to the upper limit of your health.
If its health drops to 0, the spell ends early. Its strength is 26 (+8) and its agility is 10 (+0). The giant hand does not occupy the space where it is located.
When casting this spell, you can move the giant hand up to 60 feet away and cause one of the following effects. You can also complete this effect as a bonus action in your subsequent rounds.
Clenched Fist. The giant hand strikes a creature or object within 5 feet of itself. Use your own game data to launch a melee spell attack and deal 4d8 points of force damage when hit.
Forceful Hand. The giant hand tries to push a creature within 5 feet of itself. Use the giant hand strength check against the target’s strength (motion) check.
If the target is a medium or smaller creature, your check has an advantage. When you win the confrontation, the target will be pushed a few feet away.
Its specific number of feet is equal to 5 plus your key cast attribute adjustment is worth five times. The giant hand moves with the target and keeps a distance of 5 feet.
Grasping Hand. The giant hand attempts to grapple a giant or smaller creature within 5 feet of itself. The calculation data of this grapple uses the power value of the giant hand.
If the target size is medium or smaller, your check has an advantage. While the giant hand grapples the target, you can use a bonus action to command the giant hand to squeeze it and cause 2d6 + bludgeon damage to your target key attribute adjustment.
Interposing Hand. The giant hand blocks between you and a creature of your choice until you give him another command.
The giant hand keeps moving between you and the target, so that you are in a half-body cover relative to the target. If the target’s power value is less than or equal to the giant’s power value, it cannot pass through the giant’s hand.
If its strength is higher than the giant hand, the target can pass through the space where the giant hand is located, but the space must be regarded as difficult terrain by the target.
Ascending ring cast effect. When casting this spell with a 6th-level or higher spell slot, each time you use a spell slot higher than the 5th ring, the damage of Vajra fist is increased by 2d8, and the damage of the grip is increased by 2d6.