Blindness/ Deafness 5e

You try to make the enemy blind or deaf. Specify a creature you can see within the cast range and force it to make a Constitution saving throw. Those who fail the save will be blind or deaf for the duration of the spell (you choose). The target can make another Constitution saving throw at the end of its turn. If the saving throws succeed, the spell ends.

Blindness/ Deafness 5e

Level: 2nd

Classes: Wizard, Bard, Sorcerer, Cleric

Casting Time: 1 Action

Range: 30 feet

Components: V

Duration: 1 minute

When using a spell slot of 3rd level or higher to cast this spell, you can specify an additional target for every spell slot you use one level higher than 2nd level.