Branding Smite 5e Spells

Level: 2

Casting time: 1 Bonus Action

Range: Self

Components: V

Duration: Concentration, up to 1 minute

When your next weapon attack hits a creature before the spell ends, the weapon flashes like a star and deals an additional 2d6 points of radiant damage to the target.

If the target is invisible, the slash will make it visible, and it will not be invisible due to a five-foot radius of light emitted from its body until the spell ends.

Ascending ring cast effect. When casting this spell with a 3rd-level or higher spell slot, each time you use a spell slot higher than the 2nd ring, the spell’s damage is increased by 1d6.

Tweet
Share
Pin
Share