Your thumbs are facing each other, the other fingers are spread out, and a flame burst out from between your fingers. A creature within a 15-foot cone must make a Dexterity save.
Burning Hands 5e
Classes: Wizard, Sorcerer
Casting Time: 1 Action
Components: V, S
The person who fails the save takes 3d6 points of fire damage, and if the save succeeds, the damage is halved. The flame of this spell will ignite combustible materials that are not worn or carried within the range.
When using a spell slot of 2nd level or higher to cast this spell, the damage of the spell will increase by 1d6 for every level higher than the spell slot you use.