Commune with Nature 5e

You briefly become part of nature and use this to obtain information about the surrounding terrain.

Commune with Nature

  • Level: 5
  • Casting time: 1 Minute
  • Range: Self
  • Components: V, S
  • Duration: Instantaneous

When outdoors, this spell allows you to understand the condition of the land within 3 miles.

In caves and other natural underground sites, the range is reduced to a 300-foot radius.

Spells in areas covered by buildings in natural environments (such as in dungeons or towns) cannot take effect.

The natural information you get immediately is at most related to the theme of the three aspects of the region. Choose from the following items.

· Terrain and water

· Plants, minerals, animals or people distributed in the area

· Powerful celestial creatures, elite creatures, demons, elemental creatures or undead creatures

· Influenced by other existential planes

· Building

For example, you can detect the location of a powerful undead in the area, the location of clean and safe water sources, and the location of nearby towns.