Within the specified cast range, you can see and hear several creatures and force them to make a Wisdom save.
- Level: 4
- Casting time: 1 Action
- Range: 30 feet
- Components: V, S
- Duration: Concentration, up to 1 minute
The target that cannot be charmed will directly save the success, and the loser will be affected by the spell effect.
Until the spell ends, you can use a bonus action to point in a horizontal direction during each round.
Subsequently, each target must use all of its movement force to move in this direction as much as possible in its next round.
The target can perform its actions before moving, and after completing these movements, it can make another perception save to terminate the effect.
Each target will not be forced to go to a clearly deadly hazard, such as a fire or a pit, but the target can also cause an attack of opportunity when moving in a specified direction.