Conjure Animals 5e

You summon the spirit that exists in the form of a beast and make it appear in an unoccupied space within the cast range that you can see.

Conjure Animals

  • Level: 3
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Concentration, up to 1 hour

Choose one of the following options as the appearing creature:

· A beast with a challenge level of 2 or lower

· Two beasts with challenge level 1 or lower

· Four beasts that challenge level 1/2 or lower

· Eight beasts that challenge level 1/4 or lower

Each beast is regarded as a fine creature at the same time, and disappears when the health drops to 0, or when the spell ends.

The summoned creature maintains a friendly relationship with you and your partner.

All creatures summoned each time are regarded as a group to throw the initiative, and get their own action round accordingly.

They obey all language commands issued by you (no action required).

If you do not issue any commands, these creatures will protect themselves before the hostile creatures, and if there is no hostile creatures, they will not perform any action.

The specific values ​​of these creatures are controlled by the DM.

Ascending ring cast effect. When casting this spell with a higher spell slot, choose one of the summoning options described above and reveal more creatures: 5 ring spell slots display twice as many creatures, 7 ring spell slots show three creatures, and 9 ring spell slots show four creatures. Times biological.

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