Conjure Elemental 5e

You summon an elemental creature servant. Within the cast range, designate a 10-foot cubic area filled with one of the four substances of air, earth, fire, and water as the spell target.

Conjure Elemental

  • Level: 5
  • Casting time: 1 Minute
  • Range: 90 feet
  • Components: V, S, M
  • Duration: Concentration, up to 1 hour

For example, an element of fire is formed from a campfire, and an element of earth emerges from the ground.

An elemental creature with a challenge level of 5 or lower forms from the target area and appears in an unoccupied space within 10 feet of the area.

The creature disappears when its health drops to 0, or when the spell ends.

The summoned elemental creature maintains a friendly relationship with you and your partner.

You throw first move power for the summoned elemental creatures, and get their own action rounds accordingly.

The elemental creature obey all the language commands you issued (no action required).

If you do not issue any commands, the creature will protect itself before the hostile creature, and if there is no hostile creature, it will not perform any action.

If your concentration is interrupted, the elemental creature will not disappear because of it, but you will lose control of the elemental creature.

The out-of-control elemental creatures become hostile to you and your partner, and are ready to attack at any time.

Uncontrolled elemental creatures cannot be disbanded by you, and disappear after 1 hour from the start of your call.

The specific value of this elemental creature is controlled by DM.

Ascending ring cast effect. When casting this spell using a 6th-level or higher spell slot, each time you use a spell slot higher than the 5th ring, the summon creature’s challenge level increases by 1.

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