Conjure Elemental 5e
Classes: Wizard, Druid
Casting Time: 1 minute
Range: 90 feet
Components: V, S, M
Duration: Concentration, up to 1 hour
You summon an elemental servant. Designate a 10-foot cube full of air, earth, fire, and water within the cast range as the spell target. For example, a fire element is formed from a campfire, while an earth element emerges from the ground. An elemental creature with a challenge level of 5 or lower forms from the target area and appears in an unoccupied space within 10 feet of the area. The creature disappears when its health drops to 0 or when the spell ends.
The summoned elementals maintain a friendly relationship with you and your partner. You die first for the summoned elemental creature, and it also gets its own action round accordingly. The elemental creature obeys all language commands you give (no action is required for you). If you do not issue any commands, the creature will protect itself in front of the hostile creatures, and if there are no hostile creatures, it will not perform any actions.
If your concentration is interrupted, the elemental creature will not disappear, but you will lose control of the elemental creature. The out-of-control elemental creatures become hostile to you and your partner, ready to attack at any time. Uncontrolled elemental creatures cannot be disbanded by you, and will disappear after 1 hour from the start of your call. The specific value of this elemental creature is controlled by DM.
When using a 6th-level or higher spell slot to cast this spell, the challenge level of the summoned creature increases by 1 for every level higher than the 5th-level spell slot you use.