Conjure Minor Elementals 5e

You summon elemental creatures and make them appear in an unoccupied space within the casting range that you can see. Choose one of the following options as the manifested creature:

Conjure Minor Elementals 5e

Level: 4th

Classes: Druid, Wizard

Casting Time: 1 minute

Range: 90 feet

Components: V, S

Duration: Concentration, up to 1 hour

• An elemental creature with challenge level 2 or lower
• Two elemental creatures with challenge level 1 or lower
• Four elemental creatures with challenge level 1/2 or lower
• Eight elemental creatures with a challenge level of 1/4 or lower

Each elemental creature summoned by the spell disappears when its health drops to 0 or the spell ends.

The summoned creature maintains a friendly relationship with you and your partner. You treat all the creatures you summoned as a group to roll first strikes, and they also get their own action rounds accordingly.

They obey all the language commands you give (no action is required from you). If you do not issue any commands, these creatures will protect themselves in front of the hostile creatures. If there are no hostile creatures, they will not perform any actions.

The specific values ​​of these creatures are controlled by the DM.

When using a higher spell slot to cast this spell, choose one of the above summoning options and reveal more creatures: 6th-level spell slots reveal twice as creatures, and 8-level spell slots reveal triple creatures.