Conjure Volley 5e

You shoot a non-magic ammunition or throw a non-magic throwing weapon into the air with a long-range weapon, and specify a range within a range of the casting distance.

Conjure Volley

  • Level: 5
  • Casting time: 1 Action
  • Range: 150 feet
  • Components: V, S, M (one piece of ammunition or one thrown weapon)
  • Duration: Instantaneous

Then, countless replicas based on the fired ammunition or weapon are poured towards that point.

And disappeared after completing the attack. Arrow Rain floods a cylindrical area with a radius of 40 feet and a height of 20 feet centered on the target point.

Each creature within it must make an agility save. The loser of the save will take 8d8 points of damage. If the save is successful, the damage will be halved. The type of damage caused by a spell is the same as the ammunition or weapon used as a component of the spell.

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