You control the weather conditions within 5 miles of yourself for the duration of the spell. You must be outdoors when you cast this spell, and once you move to a place where you can’t see the sky directly, the spell will end immediately.
Control Weather 5e
Classes: Druid, Cleric, Wizard
Casting Time: 10 minutes
Components: V, S, M
Duration: Concentration, up to 8 hours
The weather conditions originally determined by the DM based on the season and climate can be controlled by you when you cast this spell. You can change the precipitation, temperature, and wind conditions. It takes 1d4×10 minutes for the new weather conditions to take effect. After the status change is complete, you can make changes to the current weather conditions again. When the spell ends, the weather will gradually return to its normal state.
When changing weather conditions, you can find out the corresponding level from the following table, and then select the higher or first level in the same table as the result of the change. When changing the wind, you can also change its wind direction at the same time.