You insert four rounds of non-magic ammunition (arrows or crossbows) on the ground within the casting range and attach magic to them to protect it from this area.
Cordon of Arrows
- Level: 2
- Casting time: 1 Action
- Range: 5 feet
- Components: V, S, M
- Duration: 8 hours
Until the spell ends, the arrow will alert the 30-foot area around it. When any creature enters the area for the first time in a round or ends its turn in the area, one of the arrows will fly and shoot at the creature .
The creature must make an agility save. The loser of the save will take 1d6 points of puncture damage, and the arrow shot at the target will be destroyed.
When all arrows are destroyed in this way, the spell will terminate.
When casting this spell, you can designate any creature to exclude the spell’s alert effect.
Ascending ring cast effect. When you cast this spell with a 3rd-level or higher spell slot, each time your spell slot is 1 ring higher than the 2nd ring, the number of available ammo increases by two.