A slender green ray shoots from your fingertips to a target you can see within the cast range. The target can be a creature or an object, or a magical field (such as a wall created by the wall of force).
Disintegrate 5e
Level: 6th
Classes: Wizard, Sorcerer
Casting Time: 1 Action
Range: 60 feet
Components: V, S, M
Duration: Instantaneous
The target creature must make a Dexterity saving throw. If the saving throw fails, it takes 10d6+40 points of force damage. If the target’s health drops to 0 as a result, the target is dissociated.
Except for magic items, the dissociated creature, along with all the belongings it wears and carries, becomes a pile of dust. After that, the creature can only be resurrected by the trueresurrection spell and wish spell.
This spell will directly dissociate large or smaller non-magical objects or magic fields. If the target is a huge or larger object or a magic field, this spell will dissociate its 10-foot cube. Magic items are not affected by this spell.
When using a 7th-level or higher spell slot to cast this spell, the damage you use will increase by 3d6 for each level higher than the 6th-level spell slot.