Dispel Evil and Good 5e

The glowing energy surrounds you and protects you from sperm creatures, undead creatures, and exotic creatures originating from the main material plane.

Dispel Evil and Good

  • Level: 5
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S, M
  • Duration: Concentration, up to 1 minute

Celestial creatures, elemental creatures, fine creatures, demons, and undead creatures have a disadvantage when you make an attack check.

You can terminate this spell early in the following ways.Break Enchantment. You use motion to touch a creature within reach.

If the creature is enchanted, panicked, or possessed by the influence of celestial creatures, elemental creatures, elite creatures, demons, or undead creatures, these creatures’ state ends immediately.

Expel Dismissal. You use the action to launch a melee spell attack, attacking a celestial creature, elemental creature, fine creature, demon, or undead creature.

When hit, you can try to expel the creature back to its original plane. The creature must successfully pass this charm save, otherwise it will be forced to return to its original plane (or invalid if it is already in the original plane).

For example, sperm creatures will return to the goblin wilderness, while undead creatures will return to the shadowy underworld.