DnD 5e Spells List For Reference

Hi, DnD 5e players! As like you, I also enjoy playing this game and had spent a full of time to study the Characters, Races, Classes, 5e backgrounds, the rules of Magic… So, I collected a DnD 5e spells list here for reference.

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DnD 5e Spells List

Of course, you can check out DnD 5e spell details from the following dnd 5e guide books. I strongly recommend you also get a copy of these guide books for reference, them will improve your experience of the game.

Recommends for you

1. Dungeons & Dragons – Spellbook Cards: Arcane (257 cards)

  • Easy to find spell names and important information for quick reference
  • Descriptive/mechanical text is written as completely as possible.
  • Scaling spells have an additional section detailing how they improve
  • The spelling level is highlighted on the back of the card for easy classification
  • The spell card is very durable and durable. Each card has its own coating that makes it safe to use with dry-erase markers
1. Dungeons & Dragons - Spellbook Cards: Arcane

Q: How many cards included in this Spellbook Cards set? Does it include all the wizard spell cards?

A: 257 cards – includes spells and cantrips for Wizard, Warlock, and Sorcerors level 1-9

2. Dungeons & Dragons – Spellbook Cards: Cleric (153 cards)

3. Dungeons & Dragons – Spellbook Cards: Druid (131 cards)

Dungeons & Dragons - Spellbook Cards: Druid

4. Dungeons & Dragons – Spellbook Cards: Bard (128 cards)

Dungeons & Dragons - Spellbook Cards Bard

5. Volo’s Guide to Monsters (Dungeons & Dragons)

Volo's Guide to Monsters (Dungeons & Dragons)

Check out the DnD 5e spells!

Ranger spells 5e

Name  LevelCastTimeSchool RitualComp-
Absorb Elements1stReactionAbjurationnoSno
Alarm1st1 minuteAbjurationyesVSMno
Animal Friendship1stActionEnchantmentnoVSMno
Animal Messenger2ndActionEnchantmentyesVSMno
Beast Bond1stActionDivinationnoVSMyes
Beast Sense2ndActionDivinationyesSyes
Commune with Nature5th1 minuteDivinationyesVSno
Conjure Animals3rdActionConjurationnoVSyes
Conjure Barrage3rdActionConjurationnoVSMno
Conjure Volley5thActionConjurationnoVSMno
Conjure Woodland Beings4thActionConjurationnoVSMyes
Cordon of Arrows2ndActionTransmutationnoVSMno
Cure Wounds1stActionEvocationnoVSno
Darkvision 2ndActionTransmutationnoVSMno
Detect Magic1stActionDivinationyesVSyes
Detect Poison and Disease1stActionDivinationyesVSMyes
Ensnaring Strike1stBonus ActionConjurationnoVyes
Find Traps2ndActionDivinationnoVSno
Flame Arrows3rdActionTransmutationnoVSyes
Fog Cloud1stActionConjurationnoVSyes
Freedom of Movement4thActionAbjurationnoVSMno
Grasping Vine4thBonus ActionConjurationnoVSyes
Guardian of Nature4thBonus ActionTransmutationnoVyes
Hail of Thorns1stBonus ActionConjurationnoVyes
Healing Spirit2ndBonus ActionConjurationnoVSyes
Hunter's Mark1stBonus ActionDivinationnoVyes
Lesser Restoration2ndActionAbjurationnoVSno
Lightning Arrow3rdBonus ActionTransmutationnoVSyes
Locate Animals or Plants2ndActionDivinationyesVSMno
Locate Creature4thActionDivinationnoVSMyes
Locate Object2ndActionDivinationnoVSMyes
Pass without Trace2ndActionAbjurationnoVSMyes
Plant Growth3rdActionTransmutationnoVSno
Protection from Energy3rdActionAbjurationnoVSyes
Protection from Poison2ndActionAbjurationnoVSno
Snare1st1 minuteAbjurationnoSMgpno
Speak with Animals1stActionDivinationyesVSno
Speak with Plants3rdActionTransmutationnoVSno
Spike Growth2ndActionTransmutationnoVSMyes
Steel Wind Strike5thActionConjurationnoSMgpno
Stoneskin 4thActionAbjurationnoVSMgpyes
Swift Quiver5thBonus ActionTransmutationnoVSMyes
Tree Stride5thActionConjurationnoVSyes
Water Breathing3rdActionTransmutationyesVSMno
Water Walk3rdActionTransmutationyesVSMno
Wind Wall3rdActionEvocationnoVSMyes
Wrath of Nature5thActionEvocationnoVSyes
Zephyr Strike1stBonus ActionTransmutationnoVyes