Bestow Curse 5e

You touch a creature. The creature must make a Wisdom save and successfully pass, otherwise it will be cursed for the duration of the spell. Bestow Curse Level: 3 Casting time: 1 Action Range: Touch Components: V, S Duration: Concentration, up to 1 minute When casting a spell, you choose one of the following cursing options: · Select an attribute … Read more

Blade Ward 5e

You reach out and draw a protective mark in the air to make yourself resistant to blunt, puncture, and slash damage from weapon attacks before the end of the next round. Blade Ward Level: Cantrip Casting time: 1 Action Range: Self Components: V, S Duration: 1 round

Blight 5e

The energy of Necromancer Magic strikes a creature you can see within the cast range, and squeezes his water and vitality. Blight Level: 4 Casting time: 1 Action Range: 30 feet Components: V, S Duration: Instantaneous The target must make a Constitution save. The loser of the save will take 8d8 points of erosion damage. If the save is successful, … Read more

Blink 5e

You roll d20 once at the end of your turn for the duration of the spell. If the result is greater than or equal to 11, you disappear from the plane you are in and appear on the etheric plane (if you are already on the etheric plane, the spell fails and is consumed). Blink … Read more

Blur 5e

Your figure becomes blurred and blinks in the eyes of others. During the spell’s duration, any creature has an inferior attack check against you. Blur Level: 2 Casting time: 1 Action Range: Self Components: V Duration: Concentration, up to 1 minute Attackers who do not rely on vision (eg blindsight) or can see through illusions (eg true vision) are immune … Read more

Burning Hands 5e

The thumbs of your hands are opposite, the other fingers spread, and a flame erupts from between your fingers. Burning Hands Level: 1 Casting time: 1 Action Range: Self (15-foot cone) Components: V, S Duration: Instantaneous Creatures within a 15-foot cone must make an agility save. Those who fail the save take 3d6 points of fire damage. If the save … Read more

Chain Lightning 5e

You release a flash of lightning and shoot at a designated target within the cast range that you can see. Chain Lightning Level: 6 Casting time: 1 Action Range: 150 feet Components: V, S, M Duration: Instantaneous After passing the first target, Lightning jumped into three beams and jumped up to 3 other targets within 30 feet of the target. … Read more

Charm Person 5e

You try to charm a humanoid creature you can see within the casting distance. The creature must make a perception save. Charm Person Level: 1 Casting time: 1 Action Range: 30 feet Components: V, S Duration: 1 hour If you or your companion are fighting the creature, the creature has an advantage when making this save. If the save fails, … Read more

Chill Touch 5e

You summon a ghostly bone hand at the location of a creature within the range of the cast range, and attack the target with the biting cold of the tomb. Chill Touch Level: Cantrip Casting time: 1 Action Range: 120 feet Components: V, S Duration: 1 round A long-range spell attack is performed on the creature. When it hits, the … Read more

Chromatic Orb 5e

You throw a 4-inch diameter energy ball at a creature you can see within the cast range, and choose a type from acid, freeze, fire, lightning, poison, and thunder to launch a long-range spell attack on the creature . Chromatic Orb Level: 1 Casting time: 1 Action Range: 90 feet Components: V, S, M Duration: Instantaneous When the attack hits, … Read more

Circle of Death 5e

A wave of negative energy was emitted from a point within the cast range, impacting a spherical area of 60 feet in radius. Circle of Death Level: 6 Casting time: 1 Action Range: 150 feet Components: V, S, M Duration: Instantaneous Creatures in the area must make a physical save. Those who fail the save will take 8d6 points of … Read more

Clairvoyance 5e

You create an invisible sensor somewhere within the casting distance, which can be a place you are familiar with (a place you have visited or seen) or a conspicuous place you are not familiar with (such as behind a door, Corner location or in the woods). Clairvoyance Level: 3 Casting time: 10 Minutes Range: 1 mile Components: V, S, … Read more

Clone 5e

This spell is used to cultivate an unintentional copy of a living creature as a safeguard against death. Clone Level: 8 Casting time: 1 Hour Range: Touch Components: V, S, M Duration: Instantaneous The clone grows in a sealed container and matures after 120 days; you can also make a younger version of the flesh for the same creature. Before … Read more

Cloud of Daggers 5e

You specify a point within the cast range, and center the point on a 5 ft. cubic area full of magically created rotating daggers. Cloud of Daggers Level: 2 Casting time: 1 Action Range: 60 feet Components: V, S, M Duration: Concentration, up to 1 minute Creatures start their turn in the area, or they will take 4d4 slash damage … Read more

Cloudkill 5e

You specify a point within the cast range, and create a spherical yellow-green poisonous fog with a radius of 20 feet around the point, and the fog will spread around the corner. Cloudkill Level: 5 Casting time: 1 Action Range: 120 feet Components: V, S Duration: Concentration, up to 10 minutes The mist remains for the duration of the spell, … Read more

Confusion 5e

Level: 4 Casting time: 1 Action Range: 90 feet Components: V, S, M (three nut shells) Duration: Concentration, up to 1 minute Confusion

Color Spray 5e

The dazzling colorful light scattered from your fingers. Throw 6d10 at a time; the result is the total health of creatures affected by the spell. Color Spray Level: 1 Casting time: 1 Action Range: Self (15-foot cone) Components: V, S, M Duration: 1 round Creatures in the 15-foot cone with you as the source point are affected by spells in … Read more

Command 5e

You say a word to a creature you can see within the cast range. The target creature must successfully pass a Wisdom save, otherwise it must obey the command in its next round. Command Level: 1 Casting time: 1 Action Range: 60 feet Components: V Duration: 1 round If the target is an undead creature or the target cannot understand … Read more

Commune 5e

You contact the deity or its agent and ask up to three questions that can be answered with “yes” or “no”. Commune Level: 5 Casting time: 1 Minute Range: Self Components: V, S, M Duration: 1 minute You must complete the question before the spell ends, and then get the answer to each question separately. The existence of these divine … Read more

Commune with Nature 5e

You briefly become part of nature and use this to obtain information about the surrounding terrain. Commune with Nature Level: 5 Casting time: 1 Minute Range: Self Components: V, S Duration: Instantaneous When outdoors, this spell allows you to understand the condition of the land within 3 miles. In caves and other natural underground sites, the range is reduced to … Read more