Clone 5e

This spell is used to cultivate an unintentional copy of a living creature as a safeguard against death. Clone Level: 8 Casting time: 1 Hour Range: Touch Components: V, S, M Duration: Instantaneous The clone grows in a sealed container and matures after 120 days; you can also make a younger version of the flesh for the same creature. Before … Read more

Cloud of Daggers 5e

You specify a point within the cast range, and center the point on a 5 ft. cubic area full of magically created rotating daggers. Cloud of Daggers Level: 2 Casting time: 1 Action Range: 60 feet Components: V, S, M Duration: Concentration, up to 1 minute Creatures start their turn in the area, or they will take 4d4 slash damage … Read more

Cloudkill 5e

You specify a point within the cast range, and create a spherical yellow-green poisonous fog with a radius of 20 feet around the point, and the fog will spread around the corner. Cloudkill Level: 5 Casting time: 1 Action Range: 120 feet Components: V, S Duration: Concentration, up to 10 minutes The mist remains for the duration of the spell, … Read more

Confusion 5e

Level: 4 Casting time: 1 Action Range: 90 feet Components: V, S, M (three nut shells) Duration: Concentration, up to 1 minute Confusion

Color Spray 5e

The dazzling colorful light scattered from your fingers. Throw 6d10 at a time; the result is the total health of creatures affected by the spell. Color Spray Level: 1 Casting time: 1 Action Range: Self (15-foot cone) Components: V, S, M Duration: 1 round Creatures in the 15-foot cone with you as the source point are affected by spells in … Read more

Command 5e

You say a word to a creature you can see within the cast range. The target creature must successfully pass a Wisdom save, otherwise it must obey the command in its next round. Command Level: 1 Casting time: 1 Action Range: 60 feet Components: V Duration: 1 round If the target is an undead creature or the target cannot understand … Read more

Commune 5e

You contact the deity or its agent and ask up to three questions that can be answered with “yes” or “no”. Commune Level: 5 Casting time: 1 Minute Range: Self Components: V, S, M Duration: 1 minute You must complete the question before the spell ends, and then get the answer to each question separately. The existence of these divine … Read more

Commune with Nature 5e

You briefly become part of nature and use this to obtain information about the surrounding terrain. Commune with Nature Level: 5 Casting time: 1 Minute Range: Self Components: V, S Duration: Instantaneous When outdoors, this spell allows you to understand the condition of the land within 3 miles. In caves and other natural underground sites, the range is reduced to … Read more

Compelled Duel 5e

You try to force a creature to fight you. Specify a creature you can see within the casting range as the target of the spell. Compelled Duel Level: 1 Casting time: 1 Bonus Action Range: 30 feet Components: V Duration: Concentration, up to 1 minute The creature must make a Wisdom save. If the save fails, the creature will be … Read more

Comprehend Languages 5e

You know the literal meaning of all the languages you hear for the duration of the spell. Comprehend Languages Level: 1 Casting time: 1 Action Range: Self Components: V, S, M Duration: 1 hour You can also understand the literal meaning by touching the written text. It takes 1 minute to read each page of text in this way. Some … Read more

Compulsion 5e

Within the specified cast range, you can see and hear several creatures and force them to make a Wisdom save. Compulsion Level: 4 Casting time: 1 Action Range: 30 feet Components: V, S Duration: Concentration, up to 1 minute The target that cannot be charmed will directly save the success, and the loser will be affected by the spell effect. … Read more

Cone of Cold 5e

A cold air burst out of your hand. Each creature in the 60-foot cone must make a Constitution save. Cone of Cold Level: 5 Casting time: 1 Action Range: Self (60-foot cone) Components: V, S, M (a small crystal or glass cone) Duration: Instantaneous Those who fail the save will take 8d8 points of freezing damage, and if the save … Read more