Eldritch knight 5e
Wearing heavy plate armor, rushed into the goblin group with a shield on his head. Behind her is an elf in leather armour, shooting arrows with arrows at the enemy renju with a fine bow. Near them, there was a half-orc who shouted slogans to help the two Eldritch knight maintain an advantage in killing the enemy.
The dwarf in chain mail lifted a shield and stood between his partner and the ogres to block the enemy’s deadly attack. His companion, dressed in scale armor, with two half-elves turning in the wind like a wind, wrestled around the troll to find the time for the enemy to neglect defense.
A gladiator wrestling in the arena, a master of tridents and nets, but also good at the skills of tripping the enemy and dragging the opponent to move around the field-and this hand won him the applause of the audience, Which also makes him seem to be more comfortable in battle. A blue light suddenly flashed on his opponent’s sword, and a flash of lightning struck him.
These are Eldritch knight, perhaps the most diverse profession in the world of dragons and dungeons. They can be knights exploring everywhere, lords of the Southern and Northern Wars, royal fighters or elite infantry, ruthless mercenaries, or bandit leaders. As warriors, they all possess superb martial arts and comprehensive combat knowledge. Their lives are accompanied by death, and they are neither afraid of getting blood stained on their hands nor welcoming death.
The knights are extensively involved in various fighting styles. They have a good level of use of various weapons. Axes, bayonets, long swords, giant swords, bows and arrows, and even nets are all handed in by the soldiers. And they are even familiar with the use of shields and various armor.
In addition to mastering basic usage skills, each fighter will also specialize in a specific combat style. Some specialize in archery, some specialize in dual-armed weapons, and some are good at using magic to enhance your combat abilities. The combination of generalization and specialization allows the soldiers to have excellent performances on the battlefield and in dungeons.
Trained for Danger
In city sentries, village militia, or the queen’s army, not every soldier is a knight. The members of these troops are mostly soldiers who have only basic combat knowledge and relative lack of training. Those experienced veteran officers, specially trained bodyguards, and full-time knights are more in line with the image of soldiers.
Some knights think it is more meaningful to use their abilities in the adventure. Common events in adventure life, such as dangerous operations such as dungeon exploration and monster annihilation, are common to soldiers, so they do not feel uncomfortable with this kind of life.
Perhaps this life is very risky, but the rewards are even greater-after all, there is not much chance to find a magical flame tongue sword just as a city guard.
Creating a Fighter
When creating a Fighter character, you can first think about two elements related to the character’s background:
- where did you learn combat skills, and how did you stand out from a large number of ordinary martial arts people?
- Are you particularly ruthless?
- Have you ever been specially cared for by a mentor because of your efforts beyond ordinary people?
- Why did you initially embark on martial arts?
- Is the tranquility of his hometown threatened, eager for revenge, or does he want to prove himself?
You may have received regular training in the aristocratic army or local militia; you may have learned strategic tactics and military history in a war academy; you may even be self-taught, with little knowledge of theory but rich practical experience.
Are you raising your sword to escape the mediocre farming life, or are you following the glorious tradition of the family? Where do your weapons and armor come from? Was it distributed by the army, or inherited from the family, or did you buy it for years? Your equipment is your most important asset because only they can protect you from the arms of death.
Eldritch knight 5e build
You can quickly create a warrior as suggested below. First, decide whether you are using melee weapons or long-range weapons (or smart weapons), and assign your highest attributes to strength or agility accordingly.
The next highest attribute is assigned to the physique, or intelligence (when planning to choose the Arcane Knight paradigm). Then choose the soldier background.
As a dnd 5e fighter, you gain the following class characteristics.
Life Dice: 1d10 per fighter level
The first level of health: 10 + your constitution adjustment value
Upgrade health: In addition to the first-level health, it corresponds to each warrior level 6 (1d10) + your constitution adjustment value
Armor: all armor and shield
Weapons: simple weapons, military weapons
Exemption: Strength, Constitution
Skills: Choose two from acrobatics, tamers, sports, history, insight, intimidation, awareness, and survival
You start the game with the following equipment, and the character can also obtain additional starting equipment from its background items:
· (A) chain armor or (b) leather armor, longbow, and 20 arrows
· (A) a military weapon and a shield or (b) two military weapons
· (A) A light crossbow and 20 crossbows or (b) Two-handed axe
· (A) a dungeon suit or (b) an exploration suit
You specialize in a fighting style and choose from the following options. In addition, even if you have multiple opportunities to choose a fighting style, you cannot choose the same fighting style multiple times.
Know Your Enemy
From level 7 onwards, after observing or interacting with a creature outside the battle for at least 1 minute, you can get some information about its ability. Choose two of the following options, and the DM will tell you whether you are stronger than the creature, weaker than the creature, or similar.
- · Strength
- · Agility
- · Constitution value
- · Armor level
- · Current health
- · Total occupation level (if any)
At 10th level, you learn how to use weapon attacks to weaken the enemy’s resistance to your spells. When your weapon attack hits an enemy, until the end of your next turn, the creature makes a save check against your next spell.
At 15th level, you can teleport up to 30 feet when using actions such as tide. The destination of the transmission must be the unoccupied space that you can see. You can teleport before or after using additional actions provided by actions such as tide.
Improved War Magic
At 18th level, when you perform a spellcasting action, you can use a bonus action to launch a weapon attack.
The dnd 5e Eldritch Knight combined the warrior’s martial arts with rigorous magic research. They use magical techniques similar to wizards, but they only focus on two schools: protection and shaping. They protect themselves with protective spells, and then attack multiple enemies at the same time with shaping spells, thus making them more comprehensive on the battlefield. The Eldritch Knight can only master fewer spells, so it only needs to be completed by memory without using spell books to get 5e eldritch knight spells
At 3rd level, you learn the ability to cast spells with combat techniques. Refer to the casting rules in Chapter 10 and the wizard spell list in Chapter 11.
Trick Cantrips. You choose two tricks from the list of wizard spells as known spells. At level 10, you gain an additional mage trick.
Spell Slots. The “Arcane Knight Spellcasting Abilities” table lists the number of spell slots you have. When casting these spells, you must also consume a spell slot no lower than the spell’s ring level. The spent spell slots can be recovered by completing a long rest.
For example, if you have a 1st-level spell shield and you have one available 1st-level spell slot and one available 2nd-level spell slot, you can use either of them to cast shield.
Spells Known of 1st-Level and Higher. You have learned three self-selected 1st-level wizard spells, two of which must be selected from the protection system and the plastic energy system.
The “Known Spells” column in the “Arcane Knight Spellcasting Abilities” table records the corresponding level when you gain more known spells. You can only choose the spells of the protection system or the plastic energy system, and the ring level of the obtained spell cannot exceed the ring level of the highest spell position you have. For example, if you reach level 7 in this class, you can learn a new 1st-level spell or 2nd-level spell.
You can learn spells from any school at the 8th, 14th, and 20th levels.
Each time you raise this class level, you can replace a known spell with another wizard spell. The ring level of this new spell cannot exceed the ring level of the highest spell slot you have, and must be selected from the protection system or the plastic energy system (unless you replace the 3rd, 8th, 14th, and 20th-level lessons) Any school spells).
Spellcasting Ability. You learn magic through research and memory, so intelligence is a key attribute of your ability to cast mage spells. Whenever your spell needs to cast key attributes, it points to your intelligence value. The save DC and attack checks of your mage spells use your intelligence modifier.
Eldritch Knight Spellcasting
|Eldritch Knight Spellcasting||Spell Slots per Spell Level|
|Fighter Level||Cantrips Known||Spells Known||1st||2nd||3rd||4th|