Enlarge/Reduce 5e

You change the size of a creature or object you can see within the range of the spell, and maintain its effect for the duration of the spell. Specify a creature or an item that is not carried by clothing. If the target is not willing, it can make a Constitution saving throw. If the saving is successful, the spell is invalid.

Enlarge/Reduce 5e

Level: 2nd

Classes: Wizard, Sorcerer

Casting Time: 1 Action

Range: 30 feet

Components: V, S, M

Duration: Concentration, up to 1 minute

If the target is a creature, the size of its clothing and carrying objects will change accordingly. Any items that are subsequently detached from the creature will return to its normal size.

Enlarge

The target body size has doubled and its weight has doubled. As a result, his body size has increased by one level, for example, the medium size has become large. If the target’s space is not enough to accommodate its enlarged stature, the creature or item will reach the maximum size possible in the limited space. Before the spell ends, the target has an advantage when it makes power checks and power saves. The target’s weapon will also become larger, and when using this larger weapon to attack, it will cause an additional 1d4 of damage.

Reduce

The target body size becomes half and the weight becomes one-eighth. As a result, its size is reduced by one level, for example, the medium size becomes small. Before the spell ends, the target has a disadvantage when making power checks and power saving throws. The target’s weapon will also become smaller, and when using this smaller weapon to attack, the damage will be reduced by 1d4 (will not make the damage value lower than 1).