Fear 5e

You create an illusion that the target is most afraid of, and force all creatures in the 30-foot cone to make a Wisdom save.

Fear

  • Level: 3
  • Casting time: 1 Action
  • Range: Self (30-foot cone)
  • Components: V, S, M
  • Duration: Concentration, up to 1 minute

The loser of the save will discard all its grips and fall into panic for the duration of the spell.

Creatures panicked by spells must perform Dash moves during their turn, and use this to find the safest route away from the caster until they have no way to go.

If the creature ends its turn outside the caster’s field of vision, it can make another Wisdom save. If the save succeeds, the spell’s effect on the creature ends.