Fireball 5e

A bright flash of light flew from your fingers to a point you specified within the casting distance, and burst into flames with a low growl. Each creature within a 20-foot spherical area around the target point must make a Dexterity save. Those who fail the save will take 8d6 points of fire damage, and if the save succeeds, the damage is halved.

Fireball 5e

Level: 3rd

Classes: Sorcerer, Wizard

Casting Time: 1 Action

Range: 150 feet

Components: V, S, M

Duration: Instantaneous

The burst of flame will spread around the corner. And ignite all combustible objects that are not worn or carried in the area. When using a 4th-level or higher spell slot to cast this spell, the damage of the spell slot you use is increased by 1d6 for each level higher than the 3rd-level spell slot.