Flaming Sphere 5e

A ball-shaped fire with a diameter of 5 feet appears in an unoccupied space you specify within the casting distance, and remains there for the duration of the spell.

Flaming Sphere

  • Level: 2
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S, M
  • Duration: Concentration, up to 1 minute

Any creature that ends its turn within 5 feet of the fireball must make an agility save. Those who fail the save will take 2d6 points of fire damage, and if the save is successful, the damage will be halved.

You can move the fireball 30 feet with a bonus action. If you push a fireball towards a creature, the creature must make a save from fireball damage, and the fireball stops moving during that round.

As you move the fireball, you can guide it over obstacles no higher than 5 feet, or over pits no wider than 10 feet.

The fireball will ignite any combustible objects that are not dressed or carried, and emit a bright light with a radius of 20 feet to the surroundings, and a low light of 20 feet outside the range.

Ascending ring cast effect. When casting this spell with a 3rd-level or higher spell slot, each time you use a spell slot higher than the 2nd ring, the damage is increased by 1d6.

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