Glyph of Warding 5e

When casting the Glyph of Warding 5e spell, you portray a rune that hurts other creatures on a surface (such as a desktop, floor, wall, etc.) or an object that can be closed to hide the rune (such as a book, scroll, treasure chest, etc.).

Glyph of Warding 5e

  • Level: 3
  • Casting time: 1 Hour
  • Range: Touch
  • Components: V, S, M
  • Duration: Until dispelled or triggered

In dnd 5e, If you specify a surface, this rune can cover an area no larger than 10 feet in diameter. If you specify an object, the object must stay where it is; Once the object is moved more than 10 feet away from the cast location, its rune is destroyed and the spell terminates without triggering.

The enchanted rune is almost invisible, and it requires an intelligence (investigation) check with the spell’s save DC to be discovered.

When you cast this dnd 5e Glyph of Warding spell, you set the trigger condition for the enchanted rune. The most typical trigger conditions for the runes engraved on the surface include: touching or standing on the runes; removing the objects covered on the runes; entering the runes a certain casting distance; the objects where the runes are located, etc.

The most typical trigger conditions for the runes engraved in the object include: opening the object; a certain distance close to the object; seeing or reading the rune. Once the rune is triggered, the spell ends.

You can further refine the trigger conditions, such as setting the spell to meet certain conditions when triggering, or setting its trigger to have specific physical characteristics (height, weight, etc.), and specific biological types (for example, set to only affect strange or outstanding Seoul) or a specific camp.

You can also exclude people with specific conditions from the trigger, such as someone who speaks a specific password.

When characterizing a rune, you can choose one of the explosion rune and the spell rune.

Explosive Runes Explosive Tunes. When the rune is triggered, it will explode with magical energy in a 20-foot radius spherical area and spread around the corner.

Each creature in the area must make agility save. Those who fail the save will suffer 5d8 strong acid, cold, fire, lightning, or thunder damage (you specify when you make the rune), and the savings will be halved.

D&D 5e Glyph of Warding spell

You can cast a prepared 3rd-level or lower-level spell and store it in the created rune. The stored spell must target a creature or an area, and it does not take effect immediately when cast in this way.

When the rune is triggered, it will cast the stored spell. If the Glyph of Warding 5e spell points to a target, target the creature that triggers the rune; if the spell affects an area, the area is centered on that creature. Once the d&d 5e Glyph of Warding spell summons a hostile creature or creates an object or trap that creates damage, these creations will Appears where it might be close to the trigger and attack it. If the dnd 5e Glyph of Warding requires concentration, its effects will be maintained for its maximum duration.

Ascending ring cast effect. When using a 4th-level or higher spell slot to cast the spell, each time you use a spell slot higher than the 3rd ring, the damage of an explosive rune increases by 1d8.

If you create a spell rune, the ring order of its reserve spells can be the same as the spell slot you used when casting the Guardian Glyph.