Guild Artisan 5e – DnD 5e backgrounds

In the dnd backgrounds, there is a master craftsman 5e backgrounds, that is guild artisan 5e.

This article is one article of the dnd 5e backgrounds list. In this article, we will show you more detail information on the d&d 5e guild artisan.

Guild Artisan 5e

As a member of the artisan’s guild, you are very good at a certain craft and have a close relationship with other craftsmen. You are the cornerstone of business society, free from feudal class systems by talent and wealth. You pay attention to a master to learn craftsmanship and receive support from the guild until you eventually become a generation of grandmasters.

Does the spirit of learning craftsmanship look a bit like the sage background 5e?

Skill proficiency 5eInsight, lobbying
LanguagesA language you chose
Tool proficiencies 5e A type of artisan’s tools
EquipmentA set of artisan tools chosen by you;
One guild introduction letter, a traveler costume;
A belt bag with 15 gp.

Check out other d&d 5e backgrounds from the below DnD 5e backgrounds chart, try to compare it with them in the skill proficiency, tool proficiencies 5e.

5e backgrounds list

D&D Paladin Spell List 5e

Name LevelCast TimeSchoolRitualComp-
onents
Concen-
tration
Aid2ndActionAbjurationnoVSMno
Aura of Life4thActionAbjurationnoVyes
Aura of Purity4thActionAbjurationnoVyes
Aura of Vitality3rdActionEvocationnoVyes
Banishing Smite5thBonus ActionAbjurationnoVyes
Banishment4thActionAbjurationnoVSMyes
Bless1stActionEnchantmentnoVSMyes
Blinding Smite3rdBonus ActionEvocationnoVyes
Branding Smite2ndBonus ActionEvocationnoVyes
Ceremony1st1 hourAbjurationyesVSMgpno
Circle of Power5thActionAbjurationnoVyes
Command1stActionEnchantmentnoVno
Compelled Duel1stBonus ActionEnchantmentnoVyes
Create Food and Water3rdActionConjurationnoVSno
Crusader's Mantle3rdActionEvocationnoVyes
Cure Wounds1stActionEvocationnoVSno
Daylight3rdActionEvocationnoVSno
Death Ward4thActionAbjurationnoVSno
Destructive Wave5thActionEvocationnoVno
Detect Evil and Good1stActionDivinationnoVSyes
Detect Magic1stActionDivinationyesVSyes
Detect Poison and Disease1stActionDivinationyesVSMyes
Dispel Evil and Good5thActionAbjurationnoVSMyes
Dispel Magic3rdActionAbjurationnoVSno
Divine Favor1stBonus ActionEvocationnoVSyes
Elemental Weapon3rdActionTransmutationnoVSyes
Find Greater Steed4th10 minutesConjurationnoVSno
Find Steed2nd10 minutesConjurationnoVSno
Geas5th1 minuteEnchantmentnoVno
Heroism1stActionEnchantmentnoVSyes
Holy Weapon5thBonus ActionEvocationnoVSyes
Lesser Restoration2ndActionAbjurationnoVSno
Locate Creature4thActionDivinationnoVSMyes
Locate Object2ndActionDivinationnoVSMyes
Magic Circle3rd1 minuteAbjurationnoVSMgpno
Magic Weapon2ndBonus ActionTransmutationnoVSyes
Protection from Evil and Good1stActionAbjurationnoVSMyes
Protection from Poison2ndActionAbjurationnoVSno
Purify Food and Drink1stActionTransmutationyesVSno
Raise Dead5th1 hourNecromancynoVSMgpno
Remove Curse3rdActionAbjurationnoVSno
Revivify3rdActionNecromancynoVSMgpno
Searing Smite1stBonus ActionEvocationnoVyes
Shield of Faith1stBonus ActionAbjurationnoVSMyes
Staggering Smite4thBonus ActionEvocationnoVyes
Thunderous Smite1stBonus ActionEvocationnoVyes
Wrathful Smite1stBonus ActionEvocationnoVyes
Zone of Truth2ndActionEnchantmentnoVSno

The Guild Business

Only cities that are large enough to support many fellow artisans can develop guilds. Of course, your guild may also be a loose network in a larger country that connects guild artisan 5e scattered in different villages and towns.

Work with the DM to determine the type of guild you are in. You can choose from the list or roll your dice randomly to determine your guild behavior.

Dive into detail of the Guild Business.

D8Guild Business
1Alchemists and apothecaries
2Armorers, locksmiths, and finesmiths
3Brewers, distillers, and vintners
4Calligraphers, scribes, and scriveners
5Carpenters, roofers, and plasterers
6Cartographers, surveyors, and chart-makers
7Cobblers and shoemakers
8Cooks and bakers
9 Glaziers and Glassblowers
10Jewelers and gemcutters
11Leatherworkers, skinners, and tanners
12Masons and stonecutters
13Painters, limners, and sign-makers
14Potters and tile-makers
15Shipwrights and sailmakers
16Smiths and metal-forgers
17Tinkers, pewterers, and casters
18Wagon-makers and wheelwrights
19Dyers and Weavers
20Woodcarvers, coopers, and bowyers

As a member of the guild, you are familiar with the technology required to make finished products from raw materials, and it shows the proficiency of the specific artisan tools you have.

You are familiar with the rules of commerce and you have extensive experience in doing business. What you need to decide is whether to give up your family completely to take risks, or to devote a lot of effort to manage adventure and your own business at the same time.

The feature: Guild Membership

As a well-respected full member of the guild, you can enjoy some of the benefits provided by the guild. Colleagues in the guild will provide you with food and accommodation when you need it, and even arrange for you to follow up when necessary. Guilds have guild halls in some towns, which you can use as a place to communicate with your peers. You can also develop potential customers, partners or hired employees.

Guilds often have huge political resources. When you are charged with a crime, the guild can provide you with comprehensive support, provided that you must prove your innocence or your crime must still be justifiable.

If you are at the top of a guild, you can even gain a strong political position through the guild. These network resources require you to donate money or magic items to the guild to maintain.

You must pay 5 gp each month as a membership fee. If you do not pay this fee for some reason, you must replenish it to regain the favor of the guild.

Suggested Characteristics

Guild artisans were also the most ordinary people before putting down their tools and starting their adventures. They understand the value of hard work, unity is a strength, and they are more easily blinded by greed and jealousy.

Personality Traits 5e

D8Personality Trait
1I am convinced that I can do my best. And I must do my best because I am a perfectionist.
2I look down on those who don’t understand aesthetics.
3I always want to figure out how things work and why people run around.
4I have a motto of aphorisms and always drop my book bag just right.
5I don’t show courtesy to those who don’t work as hard as I do and compete fairly.
6I like to talk about my business.
7I do n’t spend money easily, and I always get the lowest bargain.
8I’m famous in my business, and I want to make sure everyone agrees. If people haven’t heard of me, it will surprise me.

Ideal

D6Ideal
1Community. It is the duty of civilized people to strengthen collective solidarity and safeguard the safety of communities. (Lawful)
2Generosity. Since I have talent, I will benefit the world. (Good)
3Freedom. Everyone has the freedom to choose how to make a living. (Chaotic)
4Greed. I only do this for money. (Evil)
5People. I fight for the people I care about, not for the ideal. (Neutral)
6Aspiration. I work hard to become a leader in the industry.

Bond

d6Bond
1 The workshop where I study skills is the most important place in the world for me.
2 I created a unique treasure for a man but found that the other person didn’t deserve it. And I’m still looking for someone who deserves it.
3 The guild made me today, so I still owe a lot to the guild.
4 I save money to court someone.
5 One day, I will return to the guild, and prove that I am the best craftsman among them.
6 I want to avenge the evil forces that destroyed my workshop and ruined my life.

Flaw

D6Flaw
1 I will do anything to get something precious and priceless.
2 I often feel impatient that someone is lying to me.
3 No one should know that I stole money from the guild vault.
4 I never knew what was in my possession, and I always wanted to fill it.
5 I desperately desire aristocratic titles.
6 I am jealous of anyone whose craftsmanship is better than me. Wherever I go, I’m surrounded by opponents.

Variant Guild Artisan: Guild Merchant

Unlike the artisan’s guild, the members of your guild are mainly merchants, caravan owners or shop owners. You don’t make things yourself, you just live by buying and selling other people’s work or buying and selling raw materials that manufacturers need to produce.

Your guild may be a large merchant consortium (or family), and its impact may span a considerable area. You may use boats, trucks or caravans to transport goods between regions, or buy them directly from travel merchants and sell them in your own shop. At times, the life of a traveling merchant may make his adventures farther than a craftsman.

You can replace the proficiency of craftsman tools with the proficiency of navigating tools or master an additional foreign language. It is also possible to replace a craftsman’s tool in the starting tool with a mule or a two-wheeled truck.

Voices about 5e guild artisan from socials

  • Why would dnd 5e guild artisan become an adventurer?
  • Guild artisan 5e alchemist how to make potions?
  • The guild artisan 5e goes best with which class?

The end

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