During the spell’s duration, a strong linear wind 60 feet long and 10 feet wide blows from you in the direction you specify.
Gust of Wind
- Level: 2
- Casting time: 1 Action
- Range: Self (60-foot line)
- Components: V, S, M
- Duration: Concentration, up to 1 minute
Each creature that begins its turn in the linear area must make a power save. If the save fails, it is pushed 15 feet away along the wind.
When any creature moves toward you in the linear area, it must spend 2 feet of movement force for every 1 foot it moves.
The strong wind blows away the poisonous gas or mist in the area, and blows out candles, torches and other similar flames that are not protected. A protected flame (such as a lantern) will shake violently and have a 50% chance of being blown out.
Before the spell ends, you can change the direction of the linear wind channel as a bonus action during your turn.