You can see an artificial metal object (such as a metal weapon, or a set of metal heavy or medium armor) within the cast range, and make the object hot.
Heat Metal
- Level: 2
- Casting time: 1 Action
- Range: 60 feet
- Components: V, S, M
- Duration: Concentration, up to 1 minute
When casting this spell, any creature in physical contact with the object takes 2d8 fire damage. Until the spell ends, you can use a bonus action to deal the damage again each time you cast a spell.
If the creature holding or wearing the object is injured as a result, the creature must make a Constitution save. Those who fail the save will drop the object when there are no other conditions.
If the object has not been dropped, the creature has a disadvantage when making attack checks and attribute checks until the beginning of your next round.
Ascending ring cast effect. When casting this spell with a 3rd-level or higher spell slot, the damage you increase by 1d8 for each spell slot you use is 1 ring higher than the 2nd ring.