Rock-hard hail pelts the ground in a 20-foot radius and 40-foot high column centered at a point within casting distance. Each creature in range must make a single Dexterity Immunity, failing which it takes 2d8 blunt damage and 4d6 points of freezing damage, halving the damage if it succeeds. Hail turns the area affected by the storm into difficult terrain until the end of your next turn.

Ice Storm 5e

Level: 4th

Classes: Druid, Sorcerer, Wizard

Casting Time: 1 Action

Range: 300 feet

Components: V, S, M

Duration: Instantaneous

When you cast this spell with a spell position of 5 rings or higher, blunt damage increases by 1d8 for each ring you use that is higher than 4 rings.