Java – Android: fatal signal 11 at 0x00000000 (code=1) on movie.draw (SIGSEGV)

Android: fatal signal 11 at 0x00000000 (code=1) on movie.draw (SIGSEGV)… here is a solution to the problem.

Android: fatal signal 11 at 0x00000000 (code=1) on movie.draw (SIGSEGV)

I’m trying to use the android Movie class in the onDraw method to display an animated gif in an ImageView like this:

   @Override
    protected void onDraw(Canvas canvas) {
        canvas.drawColor(Color.TRANSPARENT);
        super.onDraw(canvas);
        long now = android.os.SystemClock.uptimeMillis();
        if (movieStart == 0) {
            movieStart = now;
        }
        movie = getMovieFromGif();
        if (movie != null && movie.duration() > 0) {
            try {
                int relTime = (int) ((now - movieStart) % movie.duration());
                movie.setTime(relTime);

float movie_height = convertDpToPixels(movie.height());
                float movie_width = convertDpToPixels(movie.width());

float new_movie_height = movie_height;
                float new_movie_width = movie_width;
                float movie_ratio = movie_width / movie_height;

if (new_movie_width > container_width) {
                    new_movie_width = container_width;
                    new_movie_height = new_movie_width / movie_ratio;
                }

if (new_movie_height > container_height) {
                    new_movie_height = container_height;
                    new_movie_width = new_movie_height * movie_ratio;
                }

float scale_x = container_width / new_movie_width;
                float scale_y = container_height / new_movie_height;

scale_x = new_movie_width / (float) movie.width();
                scale_y = new_movie_height / (float) movie.height();

canvas.scale(scale_x, scale_y);
                float x = 0;
                if ((float) this.getWidth() > new_movie_width) {
                    x = ((this.getWidth() - (movie.width() * scale_x)) / 2f)
                            / scale_x;
                }

movie.draw(canvas, x, 0);
                this.invalidate();
            } catch (Exception ex) {
                Log.i("onDraw()", "Error: " + ex.getMessage());
            }
        }
}

The code works fine on most devices, but on Huawei Ascend P7 and Samsung Galaxy A5, the app crashes on movie.draw(canvas, x, 0), exception:

A/libc(23632): Fatal signal 11 (SIGSEGV) at 0x00000000 (code=1),
thread 23632

Any idea what’s wrong with movie.draw on these devices?

Update:
The following is the full stack trace

04-29 12:09:24.979: D/Activity(18951): #2 setTransGradationModeColor
to true
04-29 12:09:25.049: I/Adreno-EGL(18951):
: EGL 1.4 QUALCOMM build: ()
04-29
12:09:25.049: I/Adreno-EGL(18951): OpenGL ES Shader Compiler Version:
E031.24.02.07
04-29 12:09:25.049: I/Adreno-EGL(18951): Build
Date: 08/06/14 Wed
04-29 12:09:25.049: I/Adreno-EGL(18951): Local
Branch: rb1
04-29 12:09:25.049: I/Adreno-EGL(18951): Remote
Branch:
04-29 12:09:25.049: I/Adreno-EGL(18951): Local Patches:

04-29 12:09:25.049: I/Adreno-EGL(18951): Reconstruct Branch:

04-29 12:09:25.079: D/OpenGLRenderer(18951): Enabling debug mode
0
04-29 12:09:25.109: D/skia(18951): streamToByte : Input agif
image larger than 30MB.
04-29 12:09:25.109: D/skia(18951):
streamToByte : Quram agif – length : 10473
04-29 12:09:25.109:
D/skia(18951): Wink AGIF Move Constructer End 9, totalTime : 2700
04-29 12:09:25.109: A/libc(18951): Fatal signal 11 (SIGSEGV) at
0x00000000 (code=1), thread 18951 (com.android.gif)

A fatal signal error occurs after executing the code movie.draw(), and the rest is the stack trace of the line before the movie.draw() is executed.

Solution

I was able to fix the problem by disabling android hardware acceleration :

android:hardwareAccelerated=”false”

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