You touch an object whose size does not exceed 10 feet in any direction. Before the spell ends, the object will emit bright light within a 20-foot radius and shimmer light within a 20-foot radius. The color of the light is up to you. When the object is completely covered by an opaque object, its light is blocked. If you cast the spell again, or use an action to dissolve the spell, the spell ends.
Light 5e
Level: Cantrip
Classes: Sorcerer, Cleric, Wizard, Bard
Casting Time: 1 Action
Range: Touch
Components: V, M
Duration: 1 hour
If you target an object held or worn by a hostile creature, that creature must make a Dexterity save to try to get rid of the effects of the spell.