Mage Hand 5e

A floating ghost hand appears at a point you specify within the cast range. The ghost hand persists until the spell ends, or until you dismiss the spell as an action. If the ghost hand is more than 30 feet away from you, or when you cast the spell again, the existing ghost hand disappears.

Mage Hand

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S
  • Duration: 1 minute

You can control ghost hands with actions and achieve a behavior through ghost hands: you can manipulate an object, or open an unlocked door or container, or put an object in or take it out of the container, or put The contents of the vial are poured out. You can move the ghost hand up to 30 feet each time you use it.

The ghost hand cannot attack, nor can it activate magic items or carry materials weighing more than 10 pounds.