Major Image 5e

You create an image whose image comes from an object, a creature or other visual phenomenon whose size does not exceed 20 feet in length. The image appears at a location you can see within the casting distance and persists for the duration of the spell.

Major Image

  • Level: 3
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S, M
  • Duration: Concentration, up to 10 minutes

It looks completely real, and has corresponding sound, smell and temperature. You can’t create a heat or cold that is enough to cause damage, nor can you create a sound that is loud enough to cause thunder damage or deaf creatures, nor can you create a smell that will make the creatures disgusting (similar to the stench of war lizards) .

When you are within the cast range of this illusion, you can use your actions to move the image to another location within the cast range. When the image changes position, you can change the appearance of the image to make it move more naturally.

For example, if you create an image of a creature and move it, you can change the image so that it looks like it is walking. Or you can let the image make different sounds at different times, or even let it participate in a conversation.

Since the image cannot be touched, any physical interaction with the image will expose the essence of its illusion. When a creature uses its actions to investigate images, it can make an intelligence (investigation) check against your spell save DC to determine if it sees through the illusion.

A creature that recognizes an illusion can see through the image, and other sensory effects of the image appear weak and blurred to the creature.

Ascending ring cast effect. When casting this spell using a 6th-level or higher spell slot, the spell will continue until it is released and you do not need to stay focused.