You enter a stone object or stone surface that is sufficient to fully contain your body, so that you and all the equipment you carry are integrated with the stone for the duration of the spell. You can enter the stone from a position you can reach while moving. After that, no non-magic senses can see or detect your presence.
Meld into Stone
- Level: 3
- Casting time: 1 Action
- Range: Touch
- Components: V, S
- Duration: 8 hours
After merging with the stone, you can’t see what is happening in the outside world, and any perception (perception) check you make to listen to the sound of the outside world has a disadvantage.
When merging with stones, you can still feel the passage of time, and you can cast spells on yourself. You cannot move at this time, but you can move out of the stone from where you entered the stone and terminate the spell.
The slight damage to the stone will not cause you damage, but when the stone is partially damaged or the shape changes (to the extent that it is no longer suitable to accommodate you), it will push you out of the stone and cause 6d6 of bludgeoning damage to you .
When the stone is completely destroyed (or the material is changed), it will also push you out of the stone and cause you 50 bludgeoning damage. When being pushed out of the stone, you will be dropped to the nearest unoccupied space from where you first entered the stone, and you will fall to the ground.