Three phantom avatars of your own appear in your place. Until the spell ends, the avatar will move with you, and imitate your movements and position changes, so that people can’t track which one is your real body. When avatars exist, you can dissolve these phantom avatars with actions.
- Level: 2
- Casting time: 1 Action
- Range: Self
- Components: V, S
- Duration: 1 minute
During the spell’s duration, whenever a creature targets you, it rolls d20 once to determine whether the attack hits one of the avatars.
If you have three avatars, you must roll 6 or higher to make the target’s attack hit the avatars. If you have two avatars, you must roll 8 or higher. If you have an avatar, you must roll 11 or higher.
The AC of the avatar is equal to 10 + your agility adjustment value. If an attack hits an avatar, the avatar is immediately destroyed. The avatar will only be destroyed by an attack that hits it, ignoring all other damage and effects. The spell ends after all three avatars are destroyed.
If a creature cannot see, or it can rely on other senses than vision (such as blind sight), or it can perceive illusions like real vision, the spell cannot affect the creature.