A ball of freezing energy is shot from your fingertips at a specified point within casting distance, where it bursts into a sphere with a radius of 60 feet. Each creature within the area must make one stat immunity. Those who fail the immunity take 10d6 points of freezing damage. A successful exemption halves the damage.

Otiluke’s Freezing Sphere 5e

Level: 6th

Classes: Wizard

Casting Time: 1 Action

Range: 300 feet

Components: V, S, M

Duration: Instantaneous

If a puck strikes a body of water or a liquid surface dominated by water (excluding creatures composed of water), the surface it touches will freeze into a square frozen area 6 inches thick and 30 feet wide. Any creature swimming in it will be trapped by the ice. A trapped creature can make a power check against the spell’s immunity to DC to break free of the ice with one action.

You can delay firing ice after completing the spell. A small ball of ice the size of a projectile is formed on your hand, which feels cold to the touch. At any time, you or any creature that gets the puck from your hand can throw it (at 40-foot range) or catapult it (at the normal range of a catapult) and break it with an impact to have the same effect as if the spell were cast normally. You can also set the puck up so that it will stay unbroken for 1 minute before bursting.

When casting this spell using a 7-ring or higher spell position, its damage increases by 1d6 for every ring you use that is higher than 6 rings.