Otto’s Irresistible Dance 5e

Specify a creature you can see within the cast range, and make the target creature dance a funny dance in place: it will continue to walk, step and jump for the duration. Creatures that will not be charmed will be immune to this spell.

Otto’s Irresistible Dance

  • Level: 6
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V
  • Duration: Concentration, up to 1 minute

A dancing creature must use all of its moving power to dance in place, and it has a disadvantage when making agility saves and attack checks. When the target is affected by this spell, other creatures have an attack check on it. A dancing creature can use a movement to make a Wisdom save. If the save is successful, the spell ends.