Specify a creature you can see within casting distance, and cause the target creature to do a comical dance in place: it will trot, step, and bounce without stopping for the duration of the spell. A creature that will not be charmed will be immune to this spell.

Otto’s Irresistible Dance 5e

Level: 6th

Classes: Wizard, Bard

Casting Time: 1 Action

Range: 30 feet

Components: V

Duration: Concentration, up to 1 minute

The dancing creature must use all of its movement to dance in place, and it has a disadvantage when making agility immunity and attack checks. While the target is affected by the spell, other creatures have an advantage in attack checks against it. A dancing creature may use an action to make a single perceptual immunity, and a successful immunity terminates the spell.