You specify a creature you can see within the cast range, and spy on its nightmare to manifest its deepest fear, thereby creating an avatar avatar that only the target can see. Target creature must make a Wisdom save. When the save fails, the target will panic for the duration of the spell.
- Level: 4
- Casting time: 1 Action
- Range: 120 feet
- Components: V, S
- Duration: Concentration, up to 1 minute
Before the spell ends, the target must make a Wisdom save at the end of each round. If the save fails, it will take 4d10 psychic damage. If the save is successful, the spell ends.
Ascending ring cast effect. When casting this spell with a 5th-level or higher spell slot, the damage you increase by 1d10 for each spell slot you use is higher than the 4th.