You reach out and spray a poisonous gas at a creature you can see within the cast range. The target must make a Constitution save. If the save fails, it will be injured by 1d12 poison.
Poison Spray
- Level: Cantrip
- Casting time: 1 Action
- Range: 10 feet
- Components: V, S
- Duration: Instantaneous
When you reach 5th level, the spell’s damage increases by 1d12 (it becomes 2d12). At 11th level, add 1d12 (to 3d12), and at 17th level, add 1d12 (to 4d12).