The spell hides a voluntary creature or object so that it remains undetected until the end of the spell. When the spell is cast and the target is touched, the target becomes invisible and cannot be targeted as a prophecy spell, nor can it be sensed by the sensors created by the prophecy spell.

Sequester 5e

Level: 7th

Classes: Wizard

Casting Time: 1 Action

Range: Touch

Components: V, S, M

Duration: Until dispelled

If the target of the spell is a creature, the target will enter a false dead state. Time stops flowing in the recipient’s world, so it does not age.

You can set a condition that allows the spell to terminate early. The condition is free to you, but it must be an event that occurs within 1 mile of the target or within 1 mile of the target’s visibility. For example: “1000 years from now” or “when the Teraski Beast awakens”. If the recipient suffers any damage, the spell terminates immediately.