A bright light emanates from your hand and forms a 5-foot-wide, 60-foot-long linear zone. All creatures in the zone must make one physical exemption.
Classes: Druid, Sorcerer, Wizard
Casting Time: 1 Action
Components: V, S, M
Duration: Concentration, up to 1 minute
A creature that fails the immunity takes 6d8 points of glowing damage and is blind until your next turn. A successful immunity halves the damage and does not fall into blindness. Undead creatures and mud monsters have a disadvantage when making this immunity.
You may recreate a line of light with an action on either turn before the spell ends. For the duration of the spell, a point in your hand emits a dazzling glow. Its glow provides bright illumination 30 feet around it, and dim illumination 30 feet beyond that. These rays are considered equivalent to sunlight.