Feeblemind 5e

Specify a creature you can see within the cast range, and try to destroy its reason and personality. The target takes 4d6 points of psychic damage and must make an intellectual save. Feeblemind Level: 8 Casting time: 1 Action Range: 150 feet Components: V, S, M Duration: Instantaneous When the save fails, the creature’s intelligence and charm become 1. Subjects … Read more