Wish 5e

The wish spell is the most powerful spell that mortal creatures can cast. You only need to speak out your desires to manipulate the foundation of the real world in your hands. Wish 5e Level: 9th Classes: Sorcerer, Wizard Casting Time: 1 Action Range: Self Components: V Duration: Instantaneous The most basic usage of this … Read more

Weird 5e

Up to ten voluntary creatures visible to you and within casting distance change to a vaporized form that looks like a cloud for the duration of the spell. Creatures in this cloud form have 300 feet of flight speed and are resistant to damage from non-magical weapons. Weird 5e Level: 9th Classes: Wizard Casting Time: … Read more

Web 5e

Web 5e You specify a point within casting distance of the spell and summon a large, sticky, thick web. The spider web covers a 20-foot cubic area with that point as its source and remains present for the duration of the spell. The spider webs make the area difficult terrain and cause light shading. Level: … Read more

Water Breathing 5e

Before the spell ends, the spell gives up to ten voluntary creatures you can see within casting distance the ability to breathe underwater. In addition, the recipient retains the ability to breathe normally. Water Breathing 5e Level: 3rd Classes: Sorcerer, Druid, Ranger, Wizard Casting Time: 1 Action Range: 30 feet Components: V, S, M Duration: … Read more

Wall of Stone 5e

A hard non-magical stone wall appears at a point you specify within the cast range. The stone wall is 6 inches thick and consists of ten square plates measuring 10 feet by 10 feet. Each plate must be connected to at least one other plate. In addition, you can also choose to form a stone … Read more

Wall of Ice 5e

You create a wall of ice on a solid piece of ground within casting distance. You can shape it into a hemisphere or a sphere (up to 10 feet in radius), or you can shape it into a flat surface made of ten 10-foot by 10-foot square plates. Each panel must be connected to at … Read more

Wall of Force 5e

An invisible wall of force appears at a point you specify within casting distance. The direction of this wall of force is up to you: you can make the wall horizontally or vertically bounded, or you can make it incline at an angle. It can float in the air or stand on the ground. Wall … Read more

Wall of Fire 5e

You create a wall of fire on a solid piece of ground within casting distance. You may choose to create a linear wall of fire no longer than 60 feet long, no taller than 20 feet, and no thicker than 1 foot, or a circular wall of fire no larger than 20 feet in diameter, … Read more

Vampiric Touch 5e

You have shadows surrounding your hands, and with one touch you can draw the life force of others to heal yourself. Make one melee spell attack against a creature within your reach. Vampiric Touch 5e Level: 3rd Classes: Wizard, Warlock Casting Time: 1 Action Range: Self Components: V, S Duration: Concentration, up to 1 minute … Read more

Unseen Servant 5e

This spell creates an invisible, mindless, and disembodied medium-sized force field creature. You can command it to do simple work before the spell terminates. Unseen Servant 5e Level: 1st Classes: Bard, Wizard, Warlock Casting Time: 1 Action Range: 60 feet Components: V, S, M Duration: 1 hour The servant is created and appears on an … Read more

True Strike 5e

You extend your hand and point your finger at a creature within casting distance and see through the target’s defenses with a magical brake. If the spell has not yet terminated, your first attack check against that target on your own next turn has an advantage. True Strike 5e Level: 6th Classes: Wizard, Bard, Sorcerer, … Read more

True Seeing 5e

You touch a willing creature and have the spell grant it the ability to see things as they really are. The recipient has 120 feet of true vision for the duration of the spell, and it can spot secret doors hidden by the spell as well as see the Etheric plane. True Seeing 5e Level: … Read more

Tongues 5e

The spell grants the creature you touch the ability to understand any language it touches. In addition, when the target creature speaks, any creature that can hear its words and has mastery of at least one language understands its words. Tongues 5e Level: 9th Classes: Sorcerer, Wizard Casting Time: 1 Action Range: Self Components: V … Read more

Time Stop 5e

You cause time to temporarily stop flowing in the world of all creatures except you. You make 1d4+1 rounds at once, during which time is stationary for other creatures, but you can move and use actions as normal. Time Stop 5e Level: 9th Classes: Sorcerer, Wizard Casting Time: 1 Action Range: Self Components: V Duration: … Read more

Thunderwave 5e

A wave of thunder sweeps outward from your body. Each creature within a 15-foot cubic area with you as its source point must make one physical immunity. Those who fail the immunity take 2d8 points of thunder damage and are pushed 10 feet away. A successful exemption halves the damage and does not get pushed … Read more

Tenser’s Floating Disk 5e

Creates a disc-shaped horizontal force field in unoccupied space visible from the spell’s range. A floating disk is 3 feet in diameter and 1 inch thick, suspended in midair 3 feet above the ground. Tenser’s Floating Disk 5e Level: 1st Classes: Wizard Casting Time: 1 Action Range: 30 feet Components: V, S, M Duration: 1 … Read more

Teleportation Circle 5e

To cast this spell, you draw a circle 10 feet in diameter on the ground and draw runes around it. This circular phalanx connects your location to a permanent teleportation phalanx of your choice that is on the same plane as you (you must know the sequence of runes for that phalanx). A glowing portal … Read more

Teleport 5e

This spell teleports you and up to eight voluntary creatures that you can see within the range of the spell, or an object you can see within the range of the spell, to a location you specify. If you designate an object as the target of the spell, the object must be able to fit … Read more

Telepathy 5e

You establish a psychic connection with a voluntary creature you know. This creature can be anywhere on your plane. The spell ends once you are no longer on the same plane as the target creature. Telepathy 5e Level: 8th Classes: Wizard Casting Time: 1 Action Range: Unlimited Components: V, S, M Duration: 24 hours Until … Read more

Telekinesis 5e

You gain the ability to move and manipulate creatures or objects with your mind. When you cast this spell, you can use your mind to cause the effects detailed below on a creature or object you can see within the range of the spell. Telekinesis 5e Level: 5th Classes: Wizard, Sorcerer Casting Time: 1 Action … Read more