Fireball 5e

A bright flash of light flew from your fingers to a point you specified within the casting distance, and burst into flames with a low growl. Each creature within a 20-foot spherical area around the target point must make a Dexterity save. Those who fail the save will take 8d6 points of fire damage, and … Read more

Fire Shield 5e

Thin flames surround your body for the duration of the spell, emitting bright light in a radius of 10 feet, and shimmering light 10 feet outside the range. You can dismiss the effect and terminate the spell in an early action Fire Shield 5e Level: 4th Classes: Wizard Casting Time: 1 Action Range: Self Components: … Read more

Fire Bolt 5e

You throw a fire at a creature or object within range, and make a ranged spell attack on the target. If it hits, the target suffers 1d10 points of fire damage. Combustible objects that are not dressed or carried will be ignited when hit by this spell. Fire Bolt 5e Level: Cantrip Classes: Wizard, Sorcerer … Read more

Finger of Death 5e

You emit negative energy and penetrate a creature you can see within the range of the spell to make it suffer. The creature must make a saving throw with this Constitution. If the saving throw fails, 7d8+30 points of eclipse damage are taken. If the saving throw succeeds, the damage is halved. Finger of Death … Read more

Find Familiar 5e

You get a familiar to serve you. Use the following animals as the prototype to choose the appearance of the demon pet’s essence: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (food) Mermaid quipper), rat, raven, sea horse, spider, weasel. Find Familiar 5e Level: 1st Classes: Wizard Casting Time: 1 hour … Read more

Feign Death 5e

You touch a willing creature and turn it into a dead state. You can touch the target again with an action to terminate the spell. During the duration of the spell, any physical examination and spell detection performed on the target will show that the target is dead. The target in this state is blinded … Read more

Feeblemind 5e

Specify a creature you can see within the cast range, and try to destroy its sanity and personality. The target suffers 4d6 points of mental damage and must make an intelligence save. Feeblemind 5e Level: 8th Classes: Bard, Wizard, Warlock, Druid Casting Time: 1 Action Range: 150 feet Components: V, S, M Duration: Instantaneous When … Read more

Feather Fall 5e

Specify up to five falling creatures within the cast range. The falling speed of the subject creature is reduced to 60 feet per round for the duration of the spell. If the creature lands before the spell ends, it will not take any fall damage and can safely land on its feet. The effect of … Read more

Fear 5e

You create an illusion that the target fears most, and force all creatures in the 30-foot cone to make a Wisdom saving throw. Those who fail the saving throw will discard all their grips and panic for the duration of the spell. Fear 5e Level: 3rd Classes: Sorcerer, Warlock, Wizard, Bard Casting Time: 1 Action … Read more

False Life 5e

You gain extra vitality from necromantic spells. During the duration of the spell, you gain 1d4+4 temporary health. False Life 5e Level: 1st Classes: Sorcerer, Wizard Casting Time: 1 Action Range: Self Components: V, S, M Duration: 1 hour When using a spell slot of 2nd level or higher to cast this spell, the temporary … Read more

Fabricate 5e

You convert a raw material into a finished product made of that material. For example, you can turn a cluster of trees into a wooden bridge, a handful of hemp into a rope, or turn flax and wool into clothing. Fabricate 5e Level: 4th Classes: Wizard Casting Time: 10 minutes Range: 120 feet Components: V, … Read more

Eyebite 5e

During the duration of the spell, your eyes become dark holes full of terrifying power. Specify a creature you can see within 60 feet, and force it to make a Wisdom save. The person who fails the save will suffer one of the following effects (you choose). Eyebite 5e Level: 6th Classes: Warlock, Sorcerer, Bard, … Read more