Expeditious Retreat 5e

This spell allows you to move at an amazing pace. You can perform a “swipe” action when you cast this spell. After that, you can perform a “swipe” action as a bonus action for each of your own rounds until the spell ends. Expeditious Retreat 5e Level: 1st Classes: Wizard, Sorcerer, Warlock Casting Time: 1 … Read more

Evard’s Black Tentacles 5e

You specify a 20-foot square area that you can see within the cast range, so that it is covered with creeping black tentacles, which makes the area difficult terrain. When any creature enters the area for the first time in a round, or starts its turn in the area, it must make a Dexterity save. … Read more

Etherealness 5e

You enter the overlapping space between the current plane and the edge of the etheric plane. You can stay on the edge of the ether for the duration of the spell, or you can use the action dispel spell. At this point you can move in any direction. If you move up or down, each … Read more

Enlarge/Reduce 5e

You change the size of a creature or object you can see within the range of the spell, and maintain its effect for the duration of the spell. Specify a creature or an item that is not carried by clothing. If the target is not willing, it can make a Constitution saving throw. If the … Read more

Dream 5e

This spell will shape a creature’s dream. Specify a creature that you know and is on the same plane as you. Those creatures that do not sleep (such as elves) will not be affected by this spell. You or a willing creature touched by you will enter a trance state as a messenger. In this … Read more

Drawmij’s Instant Summons 5e

You touch an object that weighs at most 10 pounds and is at most 6 feet in length. The spell will leave an invisible mark on the surface of the object and the name of the object on the sapphire you use to cast the spell. You must use a different sapphire as its material … Read more

Dominate Person 5e

You are trying to appease a humanoid creature that you can see within the range of the spell. The target creature must successfully pass a Wisdom saving throw or it will be charmed by you for the duration of the spell. If it is fighting you or your friendly creature, it has an advantage when … Read more

Dominate Monster 5e

If you try to soothe a creature you can see within the range of the spell, you must successfully pass a Wisdom saving throw, otherwise you will be charmed by you for the duration of the spell. If it is fighting you or your friendly creature, it has an advantage when it makes this save. … Read more

Dispel Magic 5e

Specify a creature, an object, or a magic effect within the cast range, and terminate all 3rd-level or lower-level spells that affect the target. Every 4th level or higher level spell that affects the target requires an attribute check based on your key cast attribute. Its DC is equal to 10 + the level of … Read more

Disintegrate 5e

A slender green ray shoots from your fingertips to a target you can see within the cast range. The target can be a creature or an object, or a magical field (such as a wall created by the wall of force). Disintegrate 5e Level: 6th Classes: Wizard, Sorcerer Casting Time: 1 Action Range: 60 feet … Read more

Disguise Self 5e

You change yourself and your belongings such as clothing, armor, weapons, etc. This effect ends when the spell ends or when you use an action to actively dispel it. From the naked eye, your height can be increased or decreased by 1 foot, and your posture can be fat, thin, or well-proportioned. Disguise Self 5e … Read more

Dimension Door 5e

You teleport yourself from your current location to any place within the cast range, and reach the destination accurately. The destination of the spell can be an imaginable place you can see, or a place specified by distance and direction, such as “straight down 200 feet”, “northwest up 45 degrees 300 feet”. Dimension Door 5e … Read more