Magic Circle 5e

Specify a point on the ground within the cast range that you can see, and create a cylindrical magic energy of 10 feet radius and 20 feet height there. On the ground or other plane carrying the energy column, flashing runes will appear. Magic Circle Level: 3 Casting time: 1 Minute Range: 10 feet Components: V, S, M Duration: 1 … Read more

Magic Circle 5e

Specify a point that you can see on the ground within the casting distance, and create a 10-foot radius and 20-foot-high columnar magic energy there. Flashing runes will appear on the ground or other planes carrying energy pillars. Magic Circle 5e Level: 3rd Classes: Paladin, Warlock, Cleric, Wizard Casting Time: 1 minute Range: 10 feet … Read more