Teleportation Circle 5e

To cast this spell, you draw a circle 10 feet in diameter on the ground and draw runes around it. This circular phalanx connects your location to a permanent teleportation phalanx of your choice that is on the same plane as you (you must know the sequence of runes for that phalanx). A glowing portal will open in the circle and remain open until the end of your next turn.

Teleportation Circle 5e

Level: 5th

Classes: Sorcerer, Bard, Wizard

Casting Time: 1 minute

Range: 10 feet

Components: V, M

Duration: 1 round

Any creature that enters the portal will immediately appear within 5 feet of the target phalanx (or the unoccupied space closest to the target phalanx, if that space is occupied).

Many temples, guilds, and other important places have permanent teleportation phalanxes somewhere in them. Such phalanxes each have their own sequence of runes – a series of magical runes arranged in a specific order.

When you first gain the ability to cast this spell, you’ll know the rune sequences (as determined by the DM) of the two permanent phalanxes on the material plane, and you’ll be able to learn more rune sequences later on in your journey. You will be able to record a new rune sequence by taking a minute to carefully study it.

When you cast this spell continuously on the same location every day for a year, you will create a permanent teleportation phalanx. And you don’t need to use the array to teleport when you create it this way.